package be.nikiroo.utils.ui; import java.awt.Color; import java.awt.GradientPaint; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Paint; import java.awt.RadialGradientPaint; import java.awt.RenderingHints; import javax.swing.UIManager; import javax.swing.UnsupportedLookAndFeelException; /** * Some Java Swing utilities. * * @author niki */ public class UIUtils { /** * Set a fake "native look & feel" for the application if possible * (check for the one currently in use, then try GTK). *
* Must be called prior to any GUI work. */ static public void setLookAndFeel() { // native look & feel try { String noLF = "javax.swing.plaf.metal.MetalLookAndFeel"; String lf = UIManager.getSystemLookAndFeelClassName(); if (lf.equals(noLF)) lf = "com.sun.java.swing.plaf.gtk.GTKLookAndFeel"; UIManager.setLookAndFeel(lf); } catch (InstantiationException e) { } catch (ClassNotFoundException e) { } catch (UnsupportedLookAndFeelException e) { } catch (IllegalAccessException e) { } } /** * Draw a 3D-looking ellipse at the given location, if the given * {@link Graphics} object is compatible (with {@link Graphics2D}); draw a * simple ellipse if not. * * @param g * the {@link Graphics} to draw on * @param color * the base colour * @param x * the X coordinate * @param y * the Y coordinate * @param width * the width radius * @param height * the height radius */ static public void drawEllipse3D(Graphics g, Color color, int x, int y, int width, int height) { if (g instanceof Graphics2D) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); // Retains the previous state Paint oldPaint = g2.getPaint(); // Base shape g2.setColor(color); g2.fillOval(x, y, width, height); // Compute dark/bright colours Paint p = null; Color dark = color.darker(); Color bright = color.brighter(); Color darkEnd = new Color(dark.getRed(), dark.getGreen(), dark.getBlue(), 0); Color darkPartial = new Color(dark.getRed(), dark.getGreen(), dark.getBlue(), 64); Color brightEnd = new Color(bright.getRed(), bright.getGreen(), bright.getBlue(), 0); // Adds shadows at the bottom left p = new GradientPaint(0, height, dark, width, 0, darkEnd); g2.setPaint(p); g2.fillOval(x, y, width, height); // Adds highlights at the top right p = new GradientPaint(width, 0, bright, 0, height, brightEnd); g2.setPaint(p); g2.fillOval(x, y, width, height); // Darken the edges p = new RadialGradientPaint(x + width / 2f, y + height / 2f, Math.min(width / 2f, height / 2f), new float[] { 0f, 1f }, new Color[] { darkEnd, darkPartial }, RadialGradientPaint.CycleMethod.NO_CYCLE); g2.setPaint(p); g2.fillOval(x, y, width, height); // Adds inner highlight at the top right p = new RadialGradientPaint(x + 3f * width / 4f, y + height / 4f, Math.min(width / 4f, height / 4f), new float[] { 0.0f, 0.8f }, new Color[] { bright, brightEnd }, RadialGradientPaint.CycleMethod.NO_CYCLE); g2.setPaint(p); g2.fillOval(x * 2, y, width, height); // Reset original paint g2.setPaint(oldPaint); } else { g.setColor(color); g.fillOval(x, y, width, height); } } }