/*
* This file is part of lanterna (http://code.google.com/p/lanterna/).
*
* lanterna is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Copyright (C) 2010-2015 Martin
*/
package com.googlecode.lanterna.gui2;
import com.googlecode.lanterna.TerminalPosition;
import com.googlecode.lanterna.TerminalSize;
import com.googlecode.lanterna.input.KeyStroke;
import com.googlecode.lanterna.input.KeyType;
/**
* This class is a list box implementation that displays a number of items that has actions associated with them. You
* can activate this action by pressing the Enter or Space keys on the keyboard and the action associated with the
* currently selected item will fire.
* @author Martin
*/
public class ActionListBox extends AbstractListBox {
/**
* Default constructor, creates an {@code ActionListBox} with no pre-defined size that will request to be big enough
* to display all items
*/
public ActionListBox() {
this(null);
}
/**
* Creates a new {@code ActionListBox} with a pre-set size. If the items don't fit in within this size, scrollbars
* will be used to accommodate. Calling {@code new ActionListBox(null)} has the same effect as calling
* {@code new ActionListBox()}.
* @param preferredSize
*/
public ActionListBox(TerminalSize preferredSize) {
super(preferredSize);
}
/**
* {@inheritDoc}
*
* The label of the item in the list box will be the result of calling {@code .toString()} on the runnable, which
* might not be what you want to have unless you explicitly declare it. Consider using
* {@code addItem(String label, Runnable action} instead, if you want to just set the label easily without having
* to override {@code .toString()}.
*
* @param object Runnable to execute when the action was selected and fired in the list
* @return Itself
*/
@Override
public ActionListBox addItem(Runnable object) {
return super.addItem(object);
}
/**
* Adds a new item to the list, which is displayed in the list using a supplied label.
* @param label Label to use in the list for the new item
* @param action Runnable to invoke when this action is selected and then triggered
* @return Itself
*/
public ActionListBox addItem(final String label, final Runnable action) {
return addItem(new Runnable() {
@Override
public void run() {
action.run();
}
@Override
public String toString() {
return label;
}
});
}
@Override
public TerminalPosition getCursorLocation() {
return null;
}
@Override
public Result handleKeyStroke(KeyStroke keyStroke) {
Object selectedItem = getSelectedItem();
if(selectedItem != null &&
(keyStroke.getKeyType() == KeyType.Enter ||
(keyStroke.getKeyType() == KeyType.Character && keyStroke.getCharacter() == ' '))) {
((Runnable)selectedItem).run();
return Result.HANDLED;
}
return super.handleKeyStroke(keyStroke);
}
}