/*
* This file is part of lanterna (http://code.google.com/p/lanterna/).
*
* lanterna is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Copyright (C) 2010-2015 Martin
*/
package com.googlecode.lanterna.gui2;
import com.googlecode.lanterna.input.KeyStroke;
import java.util.Collection;
/**
* Container is a component that contains a collection of child components. The basic example of an implementation of
* this is the {@code Panel} class which uses a layout manager to size and position the children over its area. Note
* that there is no method for adding components to the container, since this depends on the implementation. In general,
* composites that contains one one (or zero) children, the method for specifying the child is in {@code Composite}.
* Multi-child containers are generally using the {@code Panel} implementation which has an {@code addComponent(..)}
* method.
* @author Martin
*/
public interface Container extends Component {
/**
* Returns the number of children this container currently has
* @return Number of children currently in this container
*/
int getChildCount();
/**
* Returns collection that is to be considered a copy of the list of children contained inside of this object.
* Modifying this list will not affect any internal state.
* @return Child-components inside of this Container
*/
Collection getChildren();
/**
* Returns {@code true} if this container contains the supplied component either directly or indirectly through
* intermediate containers.
* @param component Component to check if it's part of this container
* @return {@code true} if the component is inside this Container, otherwise {@code false}
*/
boolean containsComponent(Component component);
/**
* Removes the component from the container. This should remove the component from the Container's internal data
* structure as well as call the onRemoved(..) method on the component itself if it was found inside the container.
* @param component Component to remove from the Container
* @return {@code true} if the component existed inside the container and was removed, {@code false} otherwise
*/
boolean removeComponent(Component component);
/**
* Given an interactable, find the next one in line to receive focus. If the interactable isn't inside this
* container, this method should return {@code null}.
*
* @param fromThis Component from which to get the next interactable, or if
* null, pick the first available interactable
* @return The next interactable component, or null if there are no more
* interactables in the list
*/
Interactable nextFocus(Interactable fromThis);
/**
* Given an interactable, find the previous one in line to receive focus. If the interactable isn't inside this
* container, this method should return {@code null}.
*
* @param fromThis Component from which to get the previous interactable,
* or if null, pick the last interactable in the list
* @return The previous interactable component, or null if there are no more
* interactables in the list
*/
Interactable previousFocus(Interactable fromThis);
/**
* If an interactable component inside this container received a keyboard event that wasn't handled, the GUI system
* will recursively send the event to each parent container to give each of them a chance to consume the event.
* Return {@code false} if the implementer doesn't care about this particular keystroke and it will be automatically
* sent up the hierarchy the to next container. If you return {@code true}, the event will stop here and won't be
* reported as unhandled.
* @param key Keystroke that was ignored by the interactable inside this container
* @return {@code true} if this event was handled by this container and shouldn't be processed anymore,
* {@code false} if the container didn't take any action on the event and want to pass it on
*/
boolean handleInput(KeyStroke key);
/**
* Takes a lookup map and updates it with information about where all the interactables inside of this container
* are located.
* @param interactableLookupMap Interactable map to update
*/
void updateLookupMap(InteractableLookupMap interactableLookupMap);
}