/*
* This file is part of lanterna (http://code.google.com/p/lanterna/).
*
* lanterna is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
* Use the keyType field to determine what kind of key was pressed. For ordinary letters, numbers and symbols, the * keyType will be KeyType.Character and the actual character value of the key is in the * character field. Please note that return (\n) and tab (\t) are not sorted under type KeyType.Character * but KeyType.Enter and KeyType.Tab instead. * @author martin */ public class KeyStroke { private final KeyType keyType; private final Character character; private final boolean ctrlDown; private final boolean altDown; private final boolean shiftDown; private final long eventTime; /** * Constructs a KeyStroke based on a supplied keyType; character will be null and both ctrl and alt will be * considered not pressed. If you try to construct a KeyStroke with type KeyType.Character with this constructor, it * will always throw an exception; use another overload that allows you to specify the character value instead. * @param keyType Type of the key pressed by this keystroke */ public KeyStroke(KeyType keyType) { this(keyType, false, false); } /** * Constructs a KeyStroke based on a supplied keyType; character will be null. * If you try to construct a KeyStroke with type KeyType.Character with this constructor, it * will always throw an exception; use another overload that allows you to specify the character value instead. * @param keyType Type of the key pressed by this keystroke * @param ctrlDown Was ctrl held down when the main key was pressed? * @param altDown Was alt held down when the main key was pressed? */ public KeyStroke(KeyType keyType, boolean ctrlDown, boolean altDown) { this(keyType, null, ctrlDown, altDown, false); } /** * Constructs a KeyStroke based on a supplied keyType; character will be null. * If you try to construct a KeyStroke with type KeyType.Character with this constructor, it * will always throw an exception; use another overload that allows you to specify the character value instead. * @param keyType Type of the key pressed by this keystroke * @param ctrlDown Was ctrl held down when the main key was pressed? * @param altDown Was alt held down when the main key was pressed? * @param shiftDown Was shift held down when the main key was pressed? */ public KeyStroke(KeyType keyType, boolean ctrlDown, boolean altDown, boolean shiftDown) { this(keyType, null, ctrlDown, altDown, shiftDown); } /** * Constructs a KeyStroke based on a supplied character, keyType is implicitly KeyType.Character. *
* A character-based KeyStroke does not support the shiftDown flag, as the shift state has
* already been accounted for in the character itself, depending on user's keyboard layout.
* @param character Character that was typed on the keyboard
* @param ctrlDown Was ctrl held down when the main key was pressed?
* @param altDown Was alt held down when the main key was pressed?
*/
public KeyStroke(Character character, boolean ctrlDown, boolean altDown) {
this(KeyType.Character, character, ctrlDown, altDown, false);
}
private KeyStroke(KeyType keyType, Character character, boolean ctrlDown, boolean altDown, boolean shiftDown) {
if(keyType == KeyType.Character && character == null) {
throw new IllegalArgumentException("Cannot construct a KeyStroke with type KeyType.Character but no character information");
}
//Enforce character for some key types
switch(keyType) {
case Backspace:
character = '\b';
break;
case Enter:
character = '\n';
break;
case Tab:
character = '\t';
break;
default:
}
this.keyType = keyType;
this.character = character;
this.shiftDown = shiftDown;
this.ctrlDown = ctrlDown;
this.altDown = altDown;
this.eventTime = System.currentTimeMillis();
}
/**
* Type of key that was pressed on the keyboard, as represented by the KeyType enum. If the value if
* KeyType.Character, you need to call getCharacter() to find out which letter, number or symbol that was actually
* pressed.
* @return Type of key on the keyboard that was pressed
*/
public KeyType getKeyType() {
return keyType;
}
/**
* For keystrokes of ordinary keys (letters, digits, symbols), this method returns the actual character value of the
* key. For all other key types, it returns null.
* @return Character value of the key pressed, or null if it was a special key
*/
public Character getCharacter() {
return character;
}
/**
* @return Returns true if ctrl was help down while the key was typed (depending on terminal implementation)
*/
public boolean isCtrlDown() {
return ctrlDown;
}
/**
* @return Returns true if alt was help down while the key was typed (depending on terminal implementation)
*/
public boolean isAltDown() {
return altDown;
}
/**
* @return Returns true if shift was help down while the key was typed (depending on terminal implementation)
*/
public boolean isShiftDown() {
return shiftDown;
}
/**
* Gets the time when the keystroke was recorded. This isn't necessarily the time the keystroke happened, but when
* Lanterna received the event, so it may not be accurate down to the millisecond.
* @return The unix time of when the keystroke happened, in milliseconds
*/
public long getEventTime() {
return eventTime;
}
@Override
public String toString() {
return "KeyStroke{" + "keyType=" + keyType + ", character=" + character +
", ctrlDown=" + ctrlDown +
", altDown=" + altDown +
", shiftDown=" + shiftDown + '}';
}
@Override
public int hashCode() {
int hash = 3;
hash = 41 * hash + (this.keyType != null ? this.keyType.hashCode() : 0);
hash = 41 * hash + (this.character != null ? this.character.hashCode() : 0);
hash = 41 * hash + (this.ctrlDown ? 1 : 0);
hash = 41 * hash + (this.altDown ? 1 : 0);
hash = 41 * hash + (this.shiftDown ? 1 : 0);
return hash;
}
@SuppressWarnings("SimplifiableIfStatement")
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final KeyStroke other = (KeyStroke) obj;
if (this.keyType != other.keyType) {
return false;
}
if (this.character != other.character && (this.character == null || !this.character.equals(other.character))) {
return false;
}
return this.ctrlDown == other.ctrlDown &&
this.altDown == other.altDown &&
this.shiftDown == other.shiftDown;
}
/**
* Creates a Key from a string representation in Vim's key notation.
*
* @param keyStr the string representation of this key
* @return the created {@link KeyType}
*/
public static KeyStroke fromString(String keyStr) {
String keyStrLC = keyStr.toLowerCase();
KeyStroke k;
if (keyStr.length() == 1) {
k = new KeyStroke(KeyType.Character, keyStr.charAt(0), false, false, false);
} else if (keyStr.startsWith("<") && keyStr.endsWith(">")) {
if (keyStrLC.equals("")) {
k = new KeyStroke(KeyType.Delete);
} else if (keyStrLC.equals("