+ /**
+ * ScreenHandler pushes screen updates to the physical device.
+ */
+ private class ScreenHandler implements Runnable {
+ /**
+ * The main application.
+ */
+ private TApplication application;
+
+ /**
+ * The dirty flag.
+ */
+ private boolean dirty = false;
+
+ /**
+ * Public constructor.
+ *
+ * @param application the main application
+ */
+ public ScreenHandler(final TApplication application) {
+ this.application = application;
+ }
+
+ /**
+ * The screen update loop.
+ */
+ public void run() {
+ // Wrap everything in a try, so that if we go belly up we can let
+ // the user have their terminal back.
+ try {
+ runImpl();
+ } catch (Throwable t) {
+ this.application.restoreConsole();
+ t.printStackTrace();
+ this.application.exit();
+ }
+ }
+
+ /**
+ * The update loop.
+ */
+ private void runImpl() {
+
+ // Loop forever
+ while (!application.quit) {
+
+ // Wait until application notifies me
+ while (!application.quit) {
+ try {
+ synchronized (this) {
+ if (dirty) {
+ dirty = false;
+ break;
+ }
+
+ // Always check within 50 milliseconds.
+ this.wait(50);
+ }
+ } catch (InterruptedException e) {
+ // SQUASH
+ }
+ } // while (!application.quit)
+
+ // Flush the screen contents
+ if (debugThreads) {
+ System.err.printf("%d %s backend.flushScreen()\n",
+ System.currentTimeMillis(), Thread.currentThread());
+ }
+ synchronized (getScreen()) {
+ backend.flushScreen();
+ }
+ } // while (true) (main runnable loop)
+
+ // Shutdown the user I/O thread(s)
+ backend.shutdown();
+ }
+
+ /**
+ * Set the dirty flag.
+ */
+ public void setDirty() {
+ synchronized (this) {
+ dirty = true;
+ }
+ }
+
+ }
+