import java.awt.Graphics;
import java.awt.Insets;
import java.awt.Rectangle;
+import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
) {
do {
do {
- clearPhysical();
+ /*
+ * TODO:
+ *
+ * Under Windows and Mac (I think?), there was a problem
+ * with the screen not updating on the initial load.
+ * Adding clearPhysical() below "fixed" it, but at a
+ * horrible performance penalty on Linux which I am no
+ * longer willing to accept.
+ *
+ * Fix this in the "right" way for Windows/OSX such that
+ * the entire screen does not require a full redraw.
+ */
+ // clearPhysical();
drawToSwing();
} while (swing.getBufferStrategy().contentsRestored());
// Draw the background rectangle, then the foreground character.
assert (cell.isImage());
+
+ // Enable anti-aliasing
+ if (gr instanceof Graphics2D) {
+ ((Graphics2D) gr).setRenderingHint(RenderingHints.KEY_ANTIALIASING,
+ RenderingHints.VALUE_ANTIALIAS_ON);
+ ((Graphics2D) gr).setRenderingHint(RenderingHints.KEY_RENDERING,
+ RenderingHints.VALUE_RENDER_QUALITY);
+ }
+
gr.setColor(cell.getBackground());
gr.fillRect(xPixel, yPixel, textWidth, textHeight);
BufferedImage image = cell.getImage();
if (image != null) {
if (swing.getFrame() != null) {
- gr.drawImage(image, xPixel, yPixel, swing.getFrame());
+ gr.drawImage(image, xPixel, yPixel, getTextWidth(),
+ getTextHeight(), swing.getFrame());
} else {
- gr.drawImage(image, xPixel, yPixel, swing.getComponent());
+ gr.drawImage(image, xPixel, yPixel, getTextWidth(),
+ getTextHeight(),swing.getComponent());
}
return;
}
cellColor.setBackColor(cell.getForeColor());
}
+ // Enable anti-aliasing
+ if (gr instanceof Graphics2D) {
+ ((Graphics2D) gr).setRenderingHint(RenderingHints.KEY_ANTIALIASING,
+ RenderingHints.VALUE_ANTIALIAS_ON);
+ ((Graphics2D) gr).setRenderingHint(RenderingHints.KEY_RENDERING,
+ RenderingHints.VALUE_RENDER_QUALITY);
+ }
+
// Draw the background rectangle, then the foreground character.
gr2.setColor(attrToBackgroundColor(cellColor));
gr2.fillRect(gr2x, gr2y, textWidth, textHeight);
+
// Handle blink and underline
if (!cell.isBlink()
|| (cell.isBlink() && cursorBlinkVisible)