X-Git-Url: http://git.nikiroo.be/?p=jvcard.git;a=blobdiff_plain;f=src%2Fcom%2Fgooglecode%2Flanterna%2Fgui2%2FWindowPostRenderer.java;fp=src%2Fcom%2Fgooglecode%2Flanterna%2Fgui2%2FWindowPostRenderer.java;h=0000000000000000000000000000000000000000;hp=1f7863462688eeb52c9ac4420ea5ef059921b256;hb=f06c81000632cfb5f525ca458f719338f55f9f66;hpb=a73a906356c971b080c36368e71a15d87e8b8d31 diff --git a/src/com/googlecode/lanterna/gui2/WindowPostRenderer.java b/src/com/googlecode/lanterna/gui2/WindowPostRenderer.java deleted file mode 100644 index 1f78634..0000000 --- a/src/com/googlecode/lanterna/gui2/WindowPostRenderer.java +++ /dev/null @@ -1,42 +0,0 @@ -/* - * This file is part of lanterna (http://code.google.com/p/lanterna/). - * - * lanterna is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see . - * - * Copyright (C) 2010-2015 Martin - */ -package com.googlecode.lanterna.gui2; - -import com.googlecode.lanterna.graphics.TextGraphics; - -/** - * Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing - * after a window has been rendered. This is used for making window shadows but can be used for anything. - * @see WindowShadowRenderer - * @author Martin - */ -public interface WindowPostRenderer { - /** - * Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing. - * You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's - * position and decorated size to figure out where the bounds are - * @param textGraphics Graphics object you can use to draw with - * @param textGUI TextGUI that we are in - * @param window Window that was just rendered - */ - void postRender( - TextGraphics textGraphics, - TextGUI textGUI, - Window window); -}