X-Git-Url: https://git.nikiroo.be/?a=blobdiff_plain;f=src%2Fcom%2Fgooglecode%2Flanterna%2Fscreen%2FScreen.java;fp=src%2Fcom%2Fgooglecode%2Flanterna%2Fscreen%2FScreen.java;h=0000000000000000000000000000000000000000;hb=f06c81000632cfb5f525ca458f719338f55f9f66;hp=5c10458d3458acfff94ece73eea20e2fd4ad3ce7;hpb=a73a906356c971b080c36368e71a15d87e8b8d31;p=jvcard.git diff --git a/src/com/googlecode/lanterna/screen/Screen.java b/src/com/googlecode/lanterna/screen/Screen.java deleted file mode 100644 index 5c10458..0000000 --- a/src/com/googlecode/lanterna/screen/Screen.java +++ /dev/null @@ -1,254 +0,0 @@ -/* - * This file is part of lanterna (http://code.google.com/p/lanterna/). - * - * lanterna is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see . - * - * Copyright (C) 2010-2015 Martin - */ -package com.googlecode.lanterna.screen; - -import com.googlecode.lanterna.TextCharacter; -import com.googlecode.lanterna.graphics.Scrollable; -import com.googlecode.lanterna.graphics.TextGraphics; -import com.googlecode.lanterna.input.InputProvider; -import com.googlecode.lanterna.TerminalPosition; -import com.googlecode.lanterna.TerminalSize; -import java.io.IOException; - -/** - * Screen is a fundamental layer in Lanterna, presenting the terminal as a bitmap-like surface where you can perform - * smaller in-memory operations to a back-buffer, effectively painting out the terminal as you'd like it, and then call - * {@code refresh} to have the screen automatically apply the changes in the back-buffer to the real terminal. The - * screen tracks what's visible through a front-buffer, but this is completely managed internally and cannot be expected - * to know what the terminal looks like if it's being modified externally. - *

- * If you want to do more complicated drawing operations, please see the class {@code DefaultScreenWriter} which has many - * utility methods that works on Screens. - * - * @author Martin - */ -public interface Screen extends InputProvider, Scrollable { - /** - * This is the character Screen implementations should use as a filler is there are areas not set to any particular - * character. - */ - TextCharacter DEFAULT_CHARACTER = new TextCharacter(' '); - - /** - * Before you can use a Screen, you need to start it. By starting the screen, Lanterna will make sure the terminal - * is in private mode (Screen only supports private mode), clears it (so that is can set the front and back buffers - * to a known value) and places the cursor in the top left corner. After calling startScreen(), you can begin using - * the other methods on this interface. When you want to exit from the screen and return to what you had before, - * you can call {@code stopScreen()}. - * - * @throws IOException if there was an underlying IO error when exiting from private mode - */ - void startScreen() throws IOException; - - /** - * Calling this method will make the underlying terminal leave private mode, effectively going back to whatever - * state the terminal was in before calling {@code startScreen()}. Once a screen has been stopped, you can start it - * again with {@code startScreen()} which will restore the screens content to the terminal. - * - * @throws IOException if there was an underlying IO error when exiting from private mode - */ - void stopScreen() throws IOException; - - /** - * Erases all the characters on the screen, effectively giving you a blank area. The default background color will - * be used. This is effectively the same as calling - *

fill(TerminalPosition.TOP_LEFT_CORNER, getSize(), TextColor.ANSI.Default)
. - *

- * Please note that calling this method will only affect the back buffer, you need to call refresh to make the - * change visible. - */ - void clear(); - - /** - * A screen implementation typically keeps a location on the screen where the cursor will be placed after drawing - * and refreshing the buffers, this method returns that location. If it returns null, it means that the terminal - * will attempt to hide the cursor (if supported by the terminal). - * - * @return Position where the cursor will be located after the screen has been refreshed or {@code null} if the - * cursor is not visible - */ - TerminalPosition getCursorPosition(); - - /** - * A screen implementation typically keeps a location on the screen where the cursor will be placed after drawing - * and refreshing the buffers, this method controls that location. If you pass null, it means that the terminal - * will attempt to hide the cursor (if supported by the terminal). - * - * @param position TerminalPosition of the new position where the cursor should be placed after refresh(), or if - * {@code null}, hides the cursor - */ - void setCursorPosition(TerminalPosition position); - - /** - * Gets the behaviour for what to do about tab characters. If a tab character is written to the Screen, it would - * cause issues because we don't know how the terminal emulator would render it and we wouldn't know what state the - * front-buffer is in. Because of this, we convert tabs to a determined number of spaces depending on different - * rules that are available. - * - * @return Tab behaviour that is used currently - * @see TabBehaviour - */ - TabBehaviour getTabBehaviour(); - - /** - * Sets the behaviour for what to do about tab characters. If a tab character is written to the Screen, it would - * cause issues because we don't know how the terminal emulator would render it and we wouldn't know what state the - * front-buffer is in. Because of this, we convert tabs to a determined number of spaces depending on different - * rules that are available. - * - * @param tabBehaviour Tab behaviour to use when converting a \t character to a spaces - * @see TabBehaviour - */ - void setTabBehaviour(TabBehaviour tabBehaviour); - - /** - * Returns the size of the screen. This call is not blocking but should return the size of the screen as it is - * represented by the buffer at the time this method is called. - * - * @return Size of the screen, in columns and rows - */ - TerminalSize getTerminalSize(); - - /** - * Sets a character in the back-buffer to a specified value with specified colors and modifiers. - * @param column Column of the character to modify (x coordinate) - * @param row Row of the character to modify (y coordinate) - * @param screenCharacter New data to put at the specified position - */ - void setCharacter(int column, int row, TextCharacter screenCharacter); - - /** - * Sets a character in the back-buffer to a specified value with specified colors and modifiers. - * @param position Which position in the terminal to modify - * @param screenCharacter New data to put at the specified position - */ - void setCharacter(TerminalPosition position, TextCharacter screenCharacter); - - /** - * Creates a new TextGraphics objects that is targeting this Screen for writing to. Any operations done on this - * TextGraphics will be affecting this screen. Remember to call {@code refresh()} on the screen to see your changes. - * - * @return New TextGraphic object targeting this Screen - */ - TextGraphics newTextGraphics(); - - /** - * Reads a character and its associated meta-data from the front-buffer and returns it encapsulated as a - * ScreenCharacter. - * @param column Which column to get the character from - * @param row Which row to get the character from - * @return A {@code ScreenCharacter} representation of the character in the front-buffer at the specified location - */ - TextCharacter getFrontCharacter(int column, int row); - - /** - * Reads a character and its associated meta-data from the front-buffer and returns it encapsulated as a - * ScreenCharacter. - * @param position What position to read the character from - * @return A {@code ScreenCharacter} representation of the character in the front-buffer at the specified location - */ - TextCharacter getFrontCharacter(TerminalPosition position); - - /** - * Reads a character and its associated meta-data from the back-buffer and returns it encapsulated as a - * ScreenCharacter. - * @param column Which column to get the character from - * @param row Which row to get the character from - * @return A {@code ScreenCharacter} representation of the character in the back-buffer at the specified location - */ - TextCharacter getBackCharacter(int column, int row); - - /** - * Reads a character and its associated meta-data from the back-buffer and returns it encapsulated as a - * ScreenCharacter. - * @param position What position to read the character from - * @return A {@code ScreenCharacter} representation of the character in the back-buffer at the specified location - */ - TextCharacter getBackCharacter(TerminalPosition position); - - /** - * This method will take the content from the back-buffer and move it into the front-buffer, making the changes - * visible to the terminal in the process. The graphics workflow with Screen would involve drawing text and text-like - * graphics on the back buffer and then finally calling refresh(..) to make it visible to the user. - * @throws java.io.IOException If there was an underlying I/O error - * @see RefreshType - */ - void refresh() throws IOException; - - /** - * This method will take the content from the back-buffer and move it into the front-buffer, making the changes - * visible to the terminal in the process. The graphics workflow with Screen would involve drawing text and text-like - * graphics on the back buffer and then finally calling refresh(..) to make it visible to the user. - *

- * Using this method call instead of {@code refresh()} gives you a little bit more control over how the screen will - * be refreshed. - * @param refreshType What type of refresh to do - * @throws java.io.IOException If there was an underlying I/O error - * @see RefreshType - */ - void refresh(RefreshType refreshType) throws IOException; - - /** - * One problem working with Screens is that whenever the terminal is resized, the front and back buffers needs to be - * adjusted accordingly and the program should have a chance to figure out what to do with this extra space (or less - * space). The solution is to call, at the start of your rendering code, this method, which will check if the - * terminal has been resized and in that case update the internals of the Screen. After this call finishes, the - * screen's internal buffers will match the most recent size report from the underlying terminal. - * - * @return If the terminal has been resized since this method was last called, it will return the new size of the - * terminal. If not, it will return null. - */ - TerminalSize doResizeIfNecessary(); - - /** - * Scroll a range of lines of this Screen according to given distance. - * - * Screen implementations of this method do not throw IOException. - */ - @Override - void scrollLines(int firstLine, int lastLine, int distance); - - /** - * This enum represents the different ways a Screen can refresh the screen, moving the back-buffer data into the - * front-buffer that is being displayed. - */ - enum RefreshType { - /** - * Using automatic mode, the Screen will make a guess at which refresh type would be the fastest and use this one. - */ - AUTOMATIC, - /** - * In {@code RefreshType.DELTA} mode, the Screen will calculate a diff between the back-buffer and the - * front-buffer, then figure out the set of terminal commands that is required to make the front-buffer exactly - * like the back-buffer. This normally works well when you have modified only parts of the screen, but if you - * have modified almost everything it will cause a lot of overhead and you should use - * {@code RefreshType.COMPLETE} instead. - */ - DELTA, - /** - * In {@code RefreshType.COMPLETE} mode, the screen will send a clear command to the terminal, then redraw the - * whole back-buffer line by line. This is more expensive than {@code RefreshType.COMPLETE}, especially when you - * have only touched smaller parts of the screen, but can be faster if you have modified most of the content, - * as well as if you suspect the screen's internal front buffer is out-of-sync with what's really showing on the - * terminal (you didn't go and call methods on the underlying Terminal while in screen mode, did you?) - */ - COMPLETE, - ; - } -}