From: Kevin Lamonte Date: Wed, 4 Sep 2019 18:37:36 +0000 (-0500) Subject: update links X-Git-Url: https://git.nikiroo.be/?a=commitdiff_plain;h=5172fe036a26341e813d9dfaec44490993b72e6c;p=fanfix-jexer.git update links --- diff --git a/docs/images.md b/docs/images.md index e92d509..aa8054a 100644 --- a/docs/images.md +++ b/docs/images.md @@ -27,7 +27,7 @@ This proposal has been informed from the following prior work: https://iterm2.com/documentation-images.html * Kitty image protocol: - + https://sw.kovidgoyal.net/kitty/graphics-protocol.html * Jexer Terminal User Interface: https://gitlab.com/klamonte/jexer @@ -127,7 +127,8 @@ The core ("must-have") design goals are: Design Goals - Secondary ------------------------ -The secondary ("nice-to-have") design goals are: +The secondary ("nice-to-have") design goals are listed below. These +might not all be possible, but will kept in mind: * Minimal redundant network traffic for on-screen data that is repeated: either on screen in multiple places, or in the same place @@ -137,6 +138,11 @@ The secondary ("nice-to-have") design goals are: screen has been changed by outside or user action. Examples: font change, session detach/attach, user changed image preferences. +* The ability for a multiplexer to "pass-thru" the image drawing + sequence to its "outer" terminal, with some support for limited + clipping. + + Out Of Scope ------------ @@ -172,14 +178,14 @@ Multiplexer - A special case of an application that simulates one or obtain input/output from the user. Multiplexers are thus both applications and terminals. -X - The column coordinate of a cell. This standard is 0-based: the - left-most column of the screen is numbered 0. +X - The column coordinate of a cell. This standard is 1-based (like + ECMA-48): the left-most column of the screen is numbered 1. -Y - The row coordinate of a cell. This standard is 0-based: the - top-most row of the screen is numbered 0. +Y - The row coordinate of a cell. This standard is 1-based (like + ECMA-48): the top-most row of the screen is numbered 1. Z - The layer that text or multimedia is placed on. This proposal - uses a right-hand coordinate system with (X, Y, Z) = (0, 0, 0) + uses a right-hand coordinate system with (X, Y, Z) = (1, 1, 1) defined as the top-left corner on the default layer: positive Z projects "away" from the user and "into" or "behind" the screen. Rendering the Cells on the screen must produce the same result as