*/
private int x = 0;
+ /**
+ * The maximum y drawn to. This will set the final image height.
+ */
+ private int y = 0;
+
/**
* The current drawing color.
*/
*/
public BufferedImage getImage() {
if ((width > 0) && (height > 0)) {
- return image.getSubimage(0, 0, width, height + 6);
+ return image.getSubimage(0, 0, width, y + 1);
}
return null;
}
for (int i = 0; i < rep; i++) {
if ((n & 0x01) != 0) {
image.setRGB(x, height + 0, rgb);
+ y = Math.max(y, height);
}
if ((n & 0x02) != 0) {
image.setRGB(x, height + 1, rgb);
+ y = Math.max(y, height + 1);
}
if ((n & 0x04) != 0) {
image.setRGB(x, height + 2, rgb);
+ y = Math.max(y, height + 2);
}
if ((n & 0x08) != 0) {
image.setRGB(x, height + 3, rgb);
+ y = Math.max(y, height + 3);
}
if ((n & 0x10) != 0) {
image.setRGB(x, height + 4, rgb);
+ y = Math.max(y, height + 4);
}
if ((n & 0x20) != 0) {
image.setRGB(x, height + 5, rgb);
+ y = Math.max(y, height + 5);
}
x++;
if (x > width) {