*/
private static final boolean debugEvents = false;
+ /**
+ * If true, do "smart placement" on new windows that are not specified to
+ * be centered.
+ */
+ private static final boolean smartWindowPlacement = true;
+
/**
* Two backend types are available.
*/
* @param window new window to add
*/
public final void addWindow(final TWindow window) {
+
+ // Do not add menu windows to the window list.
+ if (window instanceof TMenu) {
+ return;
+ }
+
synchronized (windows) {
// Do not allow a modal window to spawn a non-modal window. If a
// modal window is active, then this window will become modal
// too.
if (modalWindowActive()) {
window.flags |= TWindow.MODAL;
+ window.flags |= TWindow.CENTERED;
}
for (TWindow w: windows) {
if (w.isActive()) {
window.setZ(0);
window.setActive(true);
window.onFocus();
+
+ if (((window.flags & TWindow.CENTERED) == 0)
+ && smartWindowPlacement) {
+
+ doSmartPlacement(window);
+ }
}
}
}
}
+ /**
+ * Place a window to minimize its overlap with other windows.
+ *
+ * @param window the window to place
+ */
+ public final void doSmartPlacement(final TWindow window) {
+ // This is a pretty dumb algorithm, but seems to work. The hardest
+ // part is computing these "overlap" values seeking a minimum average
+ // overlap.
+ int xMin = 0;
+ int yMin = desktopTop;
+ int xMax = getScreen().getWidth() - window.getWidth() + 1;
+ int yMax = desktopBottom - window.getHeight() + 1;
+ if (xMax < xMin) {
+ xMax = xMin;
+ }
+ if (yMax < yMin) {
+ yMax = yMin;
+ }
+
+ if ((xMin == xMax) && (yMin == yMax)) {
+ // No work to do, bail out.
+ return;
+ }
+
+ // Compute the overlap matrix without the new window.
+ int width = getScreen().getWidth();
+ int height = getScreen().getHeight();
+ int overlapMatrix[][] = new int[width][height];
+ for (TWindow w: windows) {
+ if (window == w) {
+ continue;
+ }
+ for (int x = w.getX(); x < w.getX() + w.getWidth(); x++) {
+ if (x == width) {
+ continue;
+ }
+ for (int y = w.getY(); y < w.getY() + w.getHeight(); y++) {
+ if (y == height) {
+ continue;
+ }
+ overlapMatrix[x][y]++;
+ }
+ }
+ }
+
+ long oldOverlapTotal = 0;
+ long oldOverlapN = 0;
+ for (int x = 0; x < width; x++) {
+ for (int y = 0; y < height; y++) {
+ oldOverlapTotal += overlapMatrix[x][y];
+ if (overlapMatrix[x][y] > 0) {
+ oldOverlapN++;
+ }
+ }
+ }
+
+
+ double oldOverlapAvg = (double) oldOverlapTotal / (double) oldOverlapN;
+ boolean first = true;
+ int windowX = window.getX();
+ int windowY = window.getY();
+
+ // For each possible (x, y) position for the new window, compute a
+ // new overlap matrix.
+ for (int x = xMin; x < xMax; x++) {
+ for (int y = yMin; y < yMax; y++) {
+
+ // Start with the matrix minus this window.
+ int newMatrix[][] = new int[width][height];
+ for (int mx = 0; mx < width; mx++) {
+ for (int my = 0; my < height; my++) {
+ newMatrix[mx][my] = overlapMatrix[mx][my];
+ }
+ }
+
+ // Add this window's values to the new overlap matrix.
+ long newOverlapTotal = 0;
+ long newOverlapN = 0;
+ // Start by adding each new cell.
+ for (int wx = x; wx < x + window.getWidth(); wx++) {
+ if (wx == width) {
+ continue;
+ }
+ for (int wy = y; wy < y + window.getHeight(); wy++) {
+ if (wy == height) {
+ continue;
+ }
+ newMatrix[wx][wy]++;
+ }
+ }
+ // Now figure out the new value for total coverage.
+ for (int mx = 0; mx < width; mx++) {
+ for (int my = 0; my < height; my++) {
+ newOverlapTotal += newMatrix[x][y];
+ if (newMatrix[mx][my] > 0) {
+ newOverlapN++;
+ }
+ }
+ }
+ double newOverlapAvg = (double) newOverlapTotal / (double) newOverlapN;
+
+ if (first) {
+ // First time: just record what we got.
+ oldOverlapAvg = newOverlapAvg;
+ first = false;
+ } else {
+ // All other times: pick a new best (x, y) and save the
+ // overlap value.
+ if (newOverlapAvg < oldOverlapAvg) {
+ windowX = x;
+ windowY = y;
+ oldOverlapAvg = newOverlapAvg;
+ }
+ }
+
+ } // for (int x = xMin; x < xMax; x++)
+
+ } // for (int y = yMin; y < yMax; y++)
+
+ // Finally, set the window's new coordinates.
+ window.setX(windowX);
+ window.setY(windowY);
+ }
+
// ------------------------------------------------------------------------
// TMenu management -------------------------------------------------------
// ------------------------------------------------------------------------