2 * Jexer - Java Text User Interface
4 * The MIT License (MIT)
6 * Copyright (C) 2017 Kevin Lamonte
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included in
16 * all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
26 * @author Kevin Lamonte [kevin.lamonte@gmail.com]
31 import java
.awt
.Color
;
32 import java
.awt
.Cursor
;
34 import java
.awt
.FontMetrics
;
35 import java
.awt
.Graphics
;
36 import java
.awt
.Graphics2D
;
37 import java
.awt
.Insets
;
38 import java
.awt
.Point
;
39 import java
.awt
.Rectangle
;
40 import java
.awt
.Toolkit
;
41 import java
.awt
.geom
.Rectangle2D
;
42 import java
.awt
.image
.BufferedImage
;
43 import java
.awt
.image
.BufferStrategy
;
44 import java
.io
.InputStream
;
45 import java
.util
.Date
;
46 import java
.util
.HashMap
;
47 import javax
.swing
.JFrame
;
48 import javax
.swing
.SwingUtilities
;
50 import jexer
.bits
.Cell
;
51 import jexer
.bits
.CellAttributes
;
52 import jexer
.session
.SwingSessionInfo
;
55 * This Screen implementation draws to a Java Swing JFrame.
57 public final class SwingScreen
extends Screen
{
60 * If true, use triple buffering thread.
62 private static boolean tripleBuffer
= true;
65 * Cursor style to draw.
67 public enum CursorStyle
{
69 * Use an underscore for the cursor.
74 * Use a solid block for the cursor.
79 * Use an outlined block for the cursor.
84 private static Color MYBLACK
;
85 private static Color MYRED
;
86 private static Color MYGREEN
;
87 private static Color MYYELLOW
;
88 private static Color MYBLUE
;
89 private static Color MYMAGENTA
;
90 private static Color MYCYAN
;
91 private static Color MYWHITE
;
93 private static Color MYBOLD_BLACK
;
94 private static Color MYBOLD_RED
;
95 private static Color MYBOLD_GREEN
;
96 private static Color MYBOLD_YELLOW
;
97 private static Color MYBOLD_BLUE
;
98 private static Color MYBOLD_MAGENTA
;
99 private static Color MYBOLD_CYAN
;
100 private static Color MYBOLD_WHITE
;
102 private static boolean dosColors
= false;
105 * Setup Swing colors to match DOS color palette.
107 private static void setDOSColors() {
111 MYBLACK
= new Color(0x00, 0x00, 0x00);
112 MYRED
= new Color(0xa8, 0x00, 0x00);
113 MYGREEN
= new Color(0x00, 0xa8, 0x00);
114 MYYELLOW
= new Color(0xa8, 0x54, 0x00);
115 MYBLUE
= new Color(0x00, 0x00, 0xa8);
116 MYMAGENTA
= new Color(0xa8, 0x00, 0xa8);
117 MYCYAN
= new Color(0x00, 0xa8, 0xa8);
118 MYWHITE
= new Color(0xa8, 0xa8, 0xa8);
119 MYBOLD_BLACK
= new Color(0x54, 0x54, 0x54);
120 MYBOLD_RED
= new Color(0xfc, 0x54, 0x54);
121 MYBOLD_GREEN
= new Color(0x54, 0xfc, 0x54);
122 MYBOLD_YELLOW
= new Color(0xfc, 0xfc, 0x54);
123 MYBOLD_BLUE
= new Color(0x54, 0x54, 0xfc);
124 MYBOLD_MAGENTA
= new Color(0xfc, 0x54, 0xfc);
125 MYBOLD_CYAN
= new Color(0x54, 0xfc, 0xfc);
126 MYBOLD_WHITE
= new Color(0xfc, 0xfc, 0xfc);
132 * SwingFrame is our top-level hook into the Swing system.
134 class SwingFrame
extends JFrame
{
137 * Serializable version.
139 private static final long serialVersionUID
= 1;
142 * The terminus font resource filename.
144 private static final String FONTFILE
= "terminus-ttf-4.39/TerminusTTF-Bold-4.39.ttf";
147 * The BufferStrategy object needed for triple-buffering.
149 private BufferStrategy bufferStrategy
;
152 * A cache of previously-rendered glyphs for blinking text, when it
155 private HashMap
<Cell
, BufferedImage
> glyphCacheBlink
;
158 * A cache of previously-rendered glyphs for non-blinking, or
159 * blinking-and-visible, text.
161 private HashMap
<Cell
, BufferedImage
> glyphCache
;
164 * The TUI Screen data.
169 * If true, we were successful getting Terminus.
171 private boolean gotTerminus
= false;
174 * Width of a character cell.
176 private int textWidth
= 1;
179 * Height of a character cell.
181 private int textHeight
= 1;
184 * Descent of a character cell.
186 private int maxDescent
= 0;
189 * System-dependent Y adjustment for text in the character cell.
191 private int textAdjustY
= 0;
194 * System-dependent X adjustment for text in the character cell.
196 private int textAdjustX
= 0;
199 * Top pixel absolute location.
201 private int top
= 30;
204 * Left pixel absolute location.
206 private int left
= 30;
209 * The cursor style to draw.
211 private CursorStyle cursorStyle
= CursorStyle
.UNDERLINE
;
214 * The number of millis to wait before switching the blink from
215 * visible to invisible.
217 private long blinkMillis
= 500;
220 * If true, the cursor should be visible right now based on the blink
223 private boolean cursorBlinkVisible
= true;
226 * The time that the blink last flipped from visible to invisible or
227 * from invisible to visible.
229 private long lastBlinkTime
= 0;
232 * Convert a CellAttributes foreground color to an Swing Color.
234 * @param attr the text attributes
235 * @return the Swing Color
237 private Color
attrToForegroundColor(final CellAttributes attr
) {
239 if (attr
.getForeColor().equals(jexer
.bits
.Color
.BLACK
)) {
241 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.RED
)) {
243 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.BLUE
)) {
245 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.GREEN
)) {
247 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.YELLOW
)) {
248 return MYBOLD_YELLOW
;
249 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.CYAN
)) {
251 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.MAGENTA
)) {
252 return MYBOLD_MAGENTA
;
253 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.WHITE
)) {
257 if (attr
.getForeColor().equals(jexer
.bits
.Color
.BLACK
)) {
259 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.RED
)) {
261 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.BLUE
)) {
263 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.GREEN
)) {
265 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.YELLOW
)) {
267 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.CYAN
)) {
269 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.MAGENTA
)) {
271 } else if (attr
.getForeColor().equals(jexer
.bits
.Color
.WHITE
)) {
275 throw new IllegalArgumentException("Invalid color: " +
276 attr
.getForeColor().getValue());
280 * Convert a CellAttributes background color to an Swing Color.
282 * @param attr the text attributes
283 * @return the Swing Color
285 private Color
attrToBackgroundColor(final CellAttributes attr
) {
286 if (attr
.getBackColor().equals(jexer
.bits
.Color
.BLACK
)) {
288 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.RED
)) {
290 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.BLUE
)) {
292 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.GREEN
)) {
294 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.YELLOW
)) {
296 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.CYAN
)) {
298 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.MAGENTA
)) {
300 } else if (attr
.getBackColor().equals(jexer
.bits
.Color
.WHITE
)) {
303 throw new IllegalArgumentException("Invalid color: " +
304 attr
.getBackColor().getValue());
308 * Public constructor.
310 * @param screen the Screen that Backend talks to
312 public SwingFrame(final SwingScreen screen
) {
313 this.screen
= screen
;
316 // Figure out my cursor style
317 String cursorStyleString
= System
.getProperty(
318 "jexer.Swing.cursorStyle", "underline").toLowerCase();
320 if (cursorStyleString
.equals("underline")) {
321 cursorStyle
= CursorStyle
.UNDERLINE
;
322 } else if (cursorStyleString
.equals("outline")) {
323 cursorStyle
= CursorStyle
.OUTLINE
;
324 } else if (cursorStyleString
.equals("block")) {
325 cursorStyle
= CursorStyle
.BLOCK
;
328 if (System
.getProperty("jexer.Swing.tripleBuffer") != null) {
329 if (System
.getProperty("jexer.Swing.tripleBuffer").
332 SwingScreen
.tripleBuffer
= false;
336 setTitle("Jexer Application");
337 setBackground(Color
.black
);
340 // Always try to use Terminus, the one decent font.
341 ClassLoader loader
= Thread
.currentThread().
342 getContextClassLoader();
343 InputStream in
= loader
.getResourceAsStream(FONTFILE
);
344 Font terminusRoot
= Font
.createFont(Font
.TRUETYPE_FONT
, in
);
345 Font terminus
= terminusRoot
.deriveFont(Font
.PLAIN
, 20);
348 } catch (Exception e
) {
350 // setFont(new Font("Liberation Mono", Font.PLAIN, 24));
351 setFont(new Font(Font
.MONOSPACED
, Font
.PLAIN
, 24));
355 // Kill the X11 cursor
356 // Transparent 16 x 16 pixel cursor image.
357 BufferedImage cursorImg
= new BufferedImage(16, 16,
358 BufferedImage
.TYPE_INT_ARGB
);
359 // Create a new blank cursor.
360 Cursor blankCursor
= Toolkit
.getDefaultToolkit().createCustomCursor(
361 cursorImg
, new Point(0, 0), "blank cursor");
362 setCursor(blankCursor
);
364 // Be capable of seeing Tab / Shift-Tab
365 setFocusTraversalKeysEnabled(false);
367 // Save the text cell width/height
370 // Cache glyphs as they are rendered
371 glyphCacheBlink
= new HashMap
<Cell
, BufferedImage
>();
372 glyphCache
= new HashMap
<Cell
, BufferedImage
>();
374 // Setup triple-buffering
375 if (SwingScreen
.tripleBuffer
) {
376 setIgnoreRepaint(true);
377 createBufferStrategy(3);
378 bufferStrategy
= getBufferStrategy();
383 * Figure out what textAdjustX and textAdjustY should be, based on
384 * the location of a vertical bar (to find textAdjustY) and a
385 * horizontal bar (to find textAdjustX).
387 * @return true if textAdjustX and textAdjustY were guessed at
390 private boolean getFontAdjustments() {
391 BufferedImage image
= null;
393 // What SHOULD happen is that the topmost/leftmost white pixel is
394 // at position (gr2x, gr2y). But it might also be off by a pixel
395 // in either direction.
397 Graphics2D gr2
= null;
400 image
= new BufferedImage(textWidth
* 2, textHeight
* 2,
401 BufferedImage
.TYPE_INT_ARGB
);
403 gr2
= image
.createGraphics();
404 gr2
.setFont(getFont());
405 gr2
.setColor(java
.awt
.Color
.BLACK
);
406 gr2
.fillRect(0, 0, textWidth
* 2, textHeight
* 2);
407 gr2
.setColor(java
.awt
.Color
.WHITE
);
408 char [] chars
= new char[1];
409 chars
[0] = jexer
.bits
.GraphicsChars
.VERTICAL_BAR
;
410 gr2
.drawChars(chars
, 0, 1, gr2x
, gr2y
+ textHeight
- maxDescent
);
413 for (int x
= 0; x
< textWidth
; x
++) {
414 for (int y
= 0; y
< textHeight
; y
++) {
417 System.err.println("X: " + x + " Y: " + y + " " +
421 if ((image
.getRGB(x
, y
) & 0xFFFFFF) != 0) {
422 textAdjustY
= (gr2y
- y
);
424 // System.err.println("textAdjustY: " + textAdjustY);
431 gr2
= image
.createGraphics();
432 gr2
.setFont(getFont());
433 gr2
.setColor(java
.awt
.Color
.BLACK
);
434 gr2
.fillRect(0, 0, textWidth
* 2, textHeight
* 2);
435 gr2
.setColor(java
.awt
.Color
.WHITE
);
436 chars
[0] = jexer
.bits
.GraphicsChars
.SINGLE_BAR
;
437 gr2
.drawChars(chars
, 0, 1, gr2x
, gr2y
+ textHeight
- maxDescent
);
440 for (int x
= 0; x
< textWidth
; x
++) {
441 for (int y
= 0; y
< textHeight
; y
++) {
444 System.err.println("X: " + x + " Y: " + y + " " +
448 if ((image
.getRGB(x
, y
) & 0xFFFFFF) != 0) {
449 textAdjustX
= (gr2x
- x
);
451 // System.err.println("textAdjustX: " + textAdjustX);
457 // Something weird happened, don't rely on this function.
458 // System.err.println("getFontAdjustments: false");
464 * Figure out my font dimensions.
466 private void getFontDimensions() {
467 Graphics gr
= getGraphics();
468 FontMetrics fm
= gr
.getFontMetrics();
469 maxDescent
= fm
.getMaxDescent();
470 Rectangle2D bounds
= fm
.getMaxCharBounds(gr
);
471 int leading
= fm
.getLeading();
472 textWidth
= (int)Math
.round(bounds
.getWidth());
473 // textHeight = (int)Math.round(bounds.getHeight()) - maxDescent;
475 // This produces the same number, but works better for ugly
477 textHeight
= fm
.getMaxAscent() + maxDescent
- leading
;
479 if (gotTerminus
== true) {
483 if (getFontAdjustments() == false) {
484 // We were unable to programmatically determine textAdjustX
485 // and textAdjustY, so try some guesses based on operating
487 if (System
.getProperty("os.name").startsWith("Windows")) {
491 if (System
.getProperty("os.name").startsWith("Mac")) {
499 * Resize to font dimensions.
501 public void resizeToScreen() {
502 // Figure out the thickness of borders and use that to set the
504 Insets insets
= getInsets();
508 setSize(textWidth
* screen
.width
+ insets
.left
+ insets
.right
,
509 textHeight
* screen
.height
+ insets
.top
+ insets
.bottom
);
513 * Update redraws the whole screen.
515 * @param gr the Swing Graphics context
518 public void update(final Graphics gr
) {
519 // The default update clears the area. Don't do that, instead
520 // just paint it directly.
525 * Draw one glyph to the screen.
527 * @param gr the Swing Graphics context
528 * @param cell the Cell to draw
529 * @param xPixel the x-coordinate to render to. 0 means the
530 * left-most pixel column.
531 * @param yPixel the y-coordinate to render to. 0 means the top-most
534 private void drawGlyph(final Graphics gr
, final Cell cell
,
535 final int xPixel
, final int yPixel
) {
537 BufferedImage image
= null;
538 if (cell
.isBlink() && !cursorBlinkVisible
) {
539 image
= glyphCacheBlink
.get(cell
);
541 image
= glyphCache
.get(cell
);
544 gr
.drawImage(image
, xPixel
, yPixel
, this);
548 // Generate glyph and draw it.
549 Graphics2D gr2
= null;
553 image
= new BufferedImage(textWidth
, textHeight
,
554 BufferedImage
.TYPE_INT_ARGB
);
555 gr2
= image
.createGraphics();
556 gr2
.setFont(getFont());
560 gr2
= (Graphics2D
) gr
;
563 Cell cellColor
= new Cell();
564 cellColor
.setTo(cell
);
567 if (cell
.isReverse()) {
568 cellColor
.setForeColor(cell
.getBackColor());
569 cellColor
.setBackColor(cell
.getForeColor());
572 // Draw the background rectangle, then the foreground character.
573 gr2
.setColor(attrToBackgroundColor(cellColor
));
574 gr2
.fillRect(gr2x
, gr2y
, textWidth
, textHeight
);
576 // Handle blink and underline
578 || (cell
.isBlink() && cursorBlinkVisible
)
580 gr2
.setColor(attrToForegroundColor(cellColor
));
581 char [] chars
= new char[1];
582 chars
[0] = cell
.getChar();
583 gr2
.drawChars(chars
, 0, 1, gr2x
+ textAdjustX
,
584 gr2y
+ textHeight
- maxDescent
+ textAdjustY
);
586 if (cell
.isUnderline()) {
587 gr2
.fillRect(gr2x
, gr2y
+ textHeight
- 2, textWidth
, 2);
594 // We need a new key that will not be mutated by
596 Cell key
= new Cell();
598 if (cell
.isBlink() && !cursorBlinkVisible
) {
599 glyphCacheBlink
.put(key
, image
);
601 glyphCache
.put(key
, image
);
604 gr
.drawImage(image
, xPixel
, yPixel
, this);
610 * Check if the cursor is visible, and if so draw it.
612 * @param gr the Swing Graphics context
614 private void drawCursor(final Graphics gr
) {
617 && (cursorY
<= screen
.height
- 1)
618 && (cursorX
<= screen
.width
- 1)
619 && cursorBlinkVisible
621 int xPixel
= cursorX
* textWidth
+ left
;
622 int yPixel
= cursorY
* textHeight
+ top
;
623 Cell lCell
= screen
.logical
[cursorX
][cursorY
];
624 gr
.setColor(attrToForegroundColor(lCell
));
625 switch (cursorStyle
) {
629 gr
.fillRect(xPixel
, yPixel
+ textHeight
- 2, textWidth
, 2);
632 gr
.fillRect(xPixel
, yPixel
, textWidth
, textHeight
);
635 gr
.drawRect(xPixel
, yPixel
, textWidth
- 1, textHeight
- 1);
642 * Paint redraws the whole screen.
644 * @param gr the Swing Graphics context
647 public void paint(final Graphics gr
) {
648 // Do nothing until the screen reference has been set.
649 if (screen
== null) {
652 if (screen
.frame
== null) {
656 // See if it is time to flip the blink time.
657 long nowTime
= (new Date()).getTime();
658 if (nowTime
> blinkMillis
+ lastBlinkTime
) {
659 lastBlinkTime
= nowTime
;
660 cursorBlinkVisible
= !cursorBlinkVisible
;
664 int xCellMax
= screen
.width
;
666 int yCellMax
= screen
.height
;
668 Rectangle bounds
= gr
.getClipBounds();
669 if (bounds
!= null) {
670 // Only update what is in the bounds
671 xCellMin
= screen
.textColumn(bounds
.x
);
672 xCellMax
= screen
.textColumn(bounds
.x
+ bounds
.width
);
673 if (xCellMax
> screen
.width
) {
674 xCellMax
= screen
.width
;
676 if (xCellMin
>= xCellMax
) {
677 xCellMin
= xCellMax
- 2;
682 yCellMin
= screen
.textRow(bounds
.y
);
683 yCellMax
= screen
.textRow(bounds
.y
+ bounds
.height
);
684 if (yCellMax
> screen
.height
) {
685 yCellMax
= screen
.height
;
687 if (yCellMin
>= yCellMax
) {
688 yCellMin
= yCellMax
- 2;
694 // We need a total repaint
695 reallyCleared
= true;
698 // Prevent updates to the screen's data from the TApplication
700 synchronized (screen
) {
702 System.err.printf("bounds %s X %d %d Y %d %d\n",
703 bounds, xCellMin, xCellMax, yCellMin, yCellMax);
706 for (int y
= yCellMin
; y
< yCellMax
; y
++) {
707 for (int x
= xCellMin
; x
< xCellMax
; x
++) {
709 int xPixel
= x
* textWidth
+ left
;
710 int yPixel
= y
* textHeight
+ top
;
712 Cell lCell
= screen
.logical
[x
][y
];
713 Cell pCell
= screen
.physical
[x
][y
];
715 if (!lCell
.equals(pCell
)
719 drawGlyph(gr
, lCell
, xPixel
, yPixel
);
721 // Physical is always updated
722 physical
[x
][y
].setTo(lCell
);
729 reallyCleared
= false;
730 } // synchronized (screen)
733 } // class SwingFrame
736 * The raw Swing JFrame. Note package private access.
741 * Restore terminal to normal state.
743 public void shutdown() {
748 * Public constructor.
750 public SwingScreen() {
752 SwingUtilities
.invokeAndWait(new Runnable() {
754 SwingScreen
.this.frame
= new SwingFrame(SwingScreen
.this);
755 SwingScreen
.this.sessionInfo
=
756 new SwingSessionInfo(SwingScreen
.this.frame
,
760 SwingScreen
.this.setDimensions(sessionInfo
.getWindowWidth(),
761 sessionInfo
.getWindowHeight());
763 SwingScreen
.this.frame
.resizeToScreen();
764 SwingScreen
.this.frame
.setVisible(true);
767 } catch (Exception e
) {
775 private SwingSessionInfo sessionInfo
;
778 * Create the SwingSessionInfo. Note package private access.
780 * @return the sessionInfo
782 SwingSessionInfo
getSessionInfo() {
787 * Push the logical screen to the physical device.
790 public void flushPhysical() {
793 System.err.printf("flushPhysical(): reallyCleared %s dirty %s\n",
794 reallyCleared, dirty);
797 // If reallyCleared is set, we have to draw everything.
798 if ((frame
.bufferStrategy
!= null) && (reallyCleared
== true)) {
799 // Triple-buffering: we have to redraw everything on this thread.
800 Graphics gr
= frame
.bufferStrategy
.getDrawGraphics();
803 frame
.bufferStrategy
.show();
804 // sync() doesn't seem to help the tearing for me.
805 // Toolkit.getDefaultToolkit().sync();
807 } else if ((frame
.bufferStrategy
== null) && (reallyCleared
== true)) {
808 // Repaint everything on the Swing thread.
813 // Do nothing if nothing happened.
818 if (frame
.bufferStrategy
!= null) {
819 // See if it is time to flip the blink time.
820 long nowTime
= (new Date()).getTime();
821 if (nowTime
> frame
.blinkMillis
+ frame
.lastBlinkTime
) {
822 frame
.lastBlinkTime
= nowTime
;
823 frame
.cursorBlinkVisible
= !frame
.cursorBlinkVisible
;
826 Graphics gr
= frame
.bufferStrategy
.getDrawGraphics();
828 synchronized (this) {
829 for (int y
= 0; y
< height
; y
++) {
830 for (int x
= 0; x
< width
; x
++) {
831 Cell lCell
= logical
[x
][y
];
832 Cell pCell
= physical
[x
][y
];
834 int xPixel
= x
* frame
.textWidth
+ frame
.left
;
835 int yPixel
= y
* frame
.textHeight
+ frame
.top
;
837 if (!lCell
.equals(pCell
)
843 frame
.drawGlyph(gr
, lCell
, xPixel
, yPixel
);
844 physical
[x
][y
].setTo(lCell
);
848 frame
.drawCursor(gr
);
849 } // synchronized (this)
852 frame
.bufferStrategy
.show();
853 // sync() doesn't seem to help the tearing for me.
854 // Toolkit.getDefaultToolkit().sync();
858 // Swing thread version: request a repaint, but limit it to the area
861 // Find the minimum-size damaged region.
862 int xMin
= frame
.getWidth();
864 int yMin
= frame
.getHeight();
867 synchronized (this) {
868 for (int y
= 0; y
< height
; y
++) {
869 for (int x
= 0; x
< width
; x
++) {
870 Cell lCell
= logical
[x
][y
];
871 Cell pCell
= physical
[x
][y
];
873 int xPixel
= x
* frame
.textWidth
+ frame
.left
;
874 int yPixel
= y
* frame
.textHeight
+ frame
.top
;
876 if (!lCell
.equals(pCell
)
885 if (xPixel
+ frame
.textWidth
> xMax
) {
886 xMax
= xPixel
+ frame
.textWidth
;
891 if (yPixel
+ frame
.textHeight
> yMax
) {
892 yMax
= yPixel
+ frame
.textHeight
;
898 if (xMin
+ frame
.textWidth
>= xMax
) {
899 xMax
+= frame
.textWidth
;
901 if (yMin
+ frame
.textHeight
>= yMax
) {
902 yMax
+= frame
.textHeight
;
905 // Repaint the desired area
907 System.err.printf("REPAINT X %d %d Y %d %d\n", xMin, xMax,
910 if (frame
.bufferStrategy
!= null) {
911 // This path should never be taken, but is left here for
913 Graphics gr
= frame
.bufferStrategy
.getDrawGraphics();
914 Rectangle bounds
= new Rectangle(xMin
, yMin
, xMax
- xMin
,
919 frame
.bufferStrategy
.show();
920 // sync() doesn't seem to help the tearing for me.
921 // Toolkit.getDefaultToolkit().sync();
923 // Repaint on the Swing thread.
924 frame
.repaint(xMin
, yMin
, xMax
- xMin
, yMax
- yMin
);
929 * Put the cursor at (x,y).
931 * @param visible if true, the cursor should be visible
932 * @param x column coordinate to put the cursor on
933 * @param y row coordinate to put the cursor on
936 public void putCursor(final boolean visible
, final int x
, final int y
) {
938 if ((visible
== cursorVisible
) && ((x
== cursorX
) && (y
== cursorY
))) {
939 // See if it is time to flip the blink time.
940 long nowTime
= (new Date()).getTime();
941 if (nowTime
< frame
.blinkMillis
+ frame
.lastBlinkTime
) {
942 // Nothing has changed, so don't do anything.
948 && (cursorY
<= height
- 1)
949 && (cursorX
<= width
- 1)
951 // Make the current cursor position dirty
952 if (physical
[cursorX
][cursorY
].getChar() == 'Q') {
953 physical
[cursorX
][cursorY
].setChar('X');
955 physical
[cursorX
][cursorY
].setChar('Q');
959 super.putCursor(visible
, x
, y
);
963 * Convert pixel column position to text cell column position.
965 * @param x pixel column position
966 * @return text cell column position
968 public int textColumn(final int x
) {
969 return ((x
- frame
.left
) / frame
.textWidth
);
973 * Convert pixel row position to text cell row position.
975 * @param y pixel row position
976 * @return text cell row position
978 public int textRow(final int y
) {
979 return ((y
- frame
.top
) / frame
.textHeight
);
983 * Set the window title.
985 * @param title the new title
987 public void setTitle(final String title
) {
988 frame
.setTitle(title
);