// Peek at the mouse position
if (event instanceof TMouseEvent) {
TMouseEvent mouse = (TMouseEvent) event;
- if ((mouseX != mouse.x) || (mouseY != mouse.y)) {
- mouseX = mouse.x;
- mouseY = mouse.y;
+ if ((mouseX != mouse.getX()) || (mouseY != mouse.getY())) {
+ mouseX = mouse.getX();
+ mouseY = mouse.getY();
drawMouse();
}
}