- // Never sleep longer than 100 millis, to get windows with
- // background tasks an opportunity to update the display.
- timeout = getSleepTime(100);
-
- // See if there are any definitely events waiting to be
- // processed. If so, do not wait -- either there is I/O
- // coming in or the primary/secondary threads are still
- // working.
- synchronized (drainEventQueue) {
- if (drainEventQueue.size() > 0) {
- timeout = 0;
- }
- }
- synchronized (fillEventQueue) {
- if (fillEventQueue.size() > 0) {
- timeout = 0;
- }
- }
+ // Never sleep longer than 50 millis. We need time for
+ // windows with background tasks to update the display, and
+ // still flip buffers reasonably quickly in
+ // backend.flushPhysical().
+ timeout = getSleepTime(50);