+ this.mouse = mouse;
+
+ if ((mouse.getAbsoluteX() - getAbsoluteX() < 0)
+ || (mouse.getAbsoluteX() - getAbsoluteX() >= getWidth())
+ || (mouse.getAbsoluteY() - getAbsoluteY() < 0)
+ || (mouse.getAbsoluteY() - getAbsoluteY() >= getHeight())
+ ) {
+ // Mouse has travelled out of my window.
+ inSplitMove = false;
+ }