+
+ // Enable anti-aliasing
+ if (gr instanceof Graphics2D) {
+ ((Graphics2D) gr).setRenderingHint(RenderingHints.KEY_ANTIALIASING,
+ RenderingHints.VALUE_ANTIALIAS_ON);
+ ((Graphics2D) gr).setRenderingHint(RenderingHints.KEY_RENDERING,
+ RenderingHints.VALUE_RENDER_QUALITY);
+ }
+