+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseDragged(final MouseEvent mouse) {
+ int modifiers = mouse.getModifiersEx();
+ boolean eventMouse1 = false;
+ boolean eventMouse2 = false;
+ boolean eventMouse3 = false;
+ if ((modifiers & MouseEvent.BUTTON1_DOWN_MASK) != 0) {
+ eventMouse1 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON2_DOWN_MASK) != 0) {
+ eventMouse2 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON3_DOWN_MASK) != 0) {
+ eventMouse3 = true;
+ }
+ mouse1 = eventMouse1;
+ mouse2 = eventMouse2;
+ mouse3 = eventMouse3;
+ int x = screen.textColumn(mouse.getX());
+ int y = screen.textRow(mouse.getY());
+
+ TMouseEvent mouseEvent = new TMouseEvent(TMouseEvent.Type.MOUSE_MOTION,
+ x, y, x, y, mouse1, mouse2, mouse3, false, false);
+
+ synchronized (eventQueue) {
+ eventQueue.add(mouseEvent);
+ }
+ // Wake up the backend
+ synchronized (this) {
+ this.notifyAll();
+ }
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseMoved(final MouseEvent mouse) {
+ int x = screen.textColumn(mouse.getX());
+ int y = screen.textRow(mouse.getY());
+ TMouseEvent mouseEvent = new TMouseEvent(TMouseEvent.Type.MOUSE_MOTION,
+ x, y, x, y, mouse1, mouse2, mouse3, false, false);
+
+ synchronized (eventQueue) {
+ eventQueue.add(mouseEvent);
+ }
+ // Wake up the backend
+ synchronized (this) {
+ this.notifyAll();
+ }
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseClicked(final MouseEvent mouse) {
+ // Ignore
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseEntered(final MouseEvent mouse) {
+ // Ignore
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseExited(final MouseEvent mouse) {
+ // Ignore
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mousePressed(final MouseEvent mouse) {
+ int modifiers = mouse.getModifiersEx();
+ boolean eventMouse1 = false;
+ boolean eventMouse2 = false;
+ boolean eventMouse3 = false;
+ if ((modifiers & MouseEvent.BUTTON1_DOWN_MASK) != 0) {
+ eventMouse1 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON2_DOWN_MASK) != 0) {
+ eventMouse2 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON3_DOWN_MASK) != 0) {
+ eventMouse3 = true;
+ }
+ mouse1 = eventMouse1;
+ mouse2 = eventMouse2;
+ mouse3 = eventMouse3;
+ int x = screen.textColumn(mouse.getX());
+ int y = screen.textRow(mouse.getY());
+
+ TMouseEvent mouseEvent = new TMouseEvent(TMouseEvent.Type.MOUSE_DOWN,
+ x, y, x, y, mouse1, mouse2, mouse3, false, false);
+
+ synchronized (eventQueue) {
+ eventQueue.add(mouseEvent);
+ }
+ // Wake up the backend
+ synchronized (this) {
+ this.notifyAll();
+ }
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseReleased(final MouseEvent mouse) {
+ int modifiers = mouse.getModifiersEx();
+ boolean eventMouse1 = false;
+ boolean eventMouse2 = false;
+ boolean eventMouse3 = false;
+ if ((modifiers & MouseEvent.BUTTON1_DOWN_MASK) != 0) {
+ eventMouse1 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON2_DOWN_MASK) != 0) {
+ eventMouse2 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON3_DOWN_MASK) != 0) {
+ eventMouse3 = true;
+ }
+ if (mouse1) {
+ mouse1 = false;
+ eventMouse1 = true;
+ }
+ if (mouse2) {
+ mouse2 = false;
+ eventMouse2 = true;
+ }
+ if (mouse3) {
+ mouse3 = false;
+ eventMouse3 = true;
+ }
+ int x = screen.textColumn(mouse.getX());
+ int y = screen.textRow(mouse.getY());
+
+ TMouseEvent mouseEvent = new TMouseEvent(TMouseEvent.Type.MOUSE_UP,
+ x, y, x, y, eventMouse1, eventMouse2, eventMouse3, false, false);
+
+ synchronized (eventQueue) {
+ eventQueue.add(mouseEvent);
+ }
+ // Wake up the backend
+ synchronized (this) {
+ this.notifyAll();
+ }
+ }
+
+ /**
+ * Pass mouse events into the event queue.
+ *
+ * @param mouse mouse event received
+ */
+ @Override
+ public void mouseWheelMoved(final MouseWheelEvent mouse) {
+ int modifiers = mouse.getModifiersEx();
+ boolean eventMouse1 = false;
+ boolean eventMouse2 = false;
+ boolean eventMouse3 = false;
+ boolean mouseWheelUp = false;
+ boolean mouseWheelDown = false;
+ if ((modifiers & MouseEvent.BUTTON1_DOWN_MASK) != 0) {
+ eventMouse1 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON2_DOWN_MASK) != 0) {
+ eventMouse2 = true;
+ }
+ if ((modifiers & MouseEvent.BUTTON3_DOWN_MASK) != 0) {
+ eventMouse3 = true;
+ }
+ mouse1 = eventMouse1;
+ mouse2 = eventMouse2;
+ mouse3 = eventMouse3;
+ int x = screen.textColumn(mouse.getX());
+ int y = screen.textRow(mouse.getY());
+ if (mouse.getWheelRotation() > 0) {
+ mouseWheelDown = true;
+ }
+ if (mouse.getWheelRotation() < 0) {
+ mouseWheelUp = true;
+ }
+
+ TMouseEvent mouseEvent = new TMouseEvent(TMouseEvent.Type.MOUSE_DOWN,
+ x, y, x, y, mouse1, mouse2, mouse3, mouseWheelUp, mouseWheelDown);
+
+ synchronized (eventQueue) {
+ eventQueue.add(mouseEvent);
+ }
+ // Wake up the backend
+ synchronized (this) {
+ this.notifyAll();
+ }
+ }
+