/**
- * Jexer - Java Text User Interface - demonstration program
- *
- * Version: $Id$
- *
- * Author: Kevin Lamonte, <a href="mailto:kevin.lamonte@gmail.com">kevin.lamonte@gmail.com</a>
+ * Jexer - Java Text User Interface
*
* License: LGPLv3 or later
*
- * Copyright: This module is licensed under the GNU Lesser General
- * Public License Version 3. Please see the file "COPYING" in this
- * directory for more information about the GNU Lesser General Public
- * License Version 3.
+ * This module is licensed under the GNU Lesser General Public License
+ * Version 3. Please see the file "COPYING" in this directory for more
+ * information about the GNU Lesser General Public License Version 3.
*
* Copyright (C) 2015 Kevin Lamonte
*
* http://www.gnu.org/licenses/, or write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA
+ *
+ * @author Kevin Lamonte [kevin.lamonte@gmail.com]
+ * @version 1
*/
package jexer;
+import java.io.InputStream;
+import java.io.OutputStream;
+import java.io.UnsupportedEncodingException;
+import java.util.LinkedList;
+import java.util.List;
+
+import jexer.bits.CellAttributes;
+import jexer.bits.ColorTheme;
+import jexer.bits.GraphicsChars;
+import jexer.event.TCommandEvent;
+import jexer.event.TInputEvent;
+import jexer.event.TKeypressEvent;
+import jexer.event.TMouseEvent;
+import jexer.event.TResizeEvent;
+import jexer.backend.Backend;
+import jexer.backend.ECMA48Backend;
+import static jexer.TCommand.*;
+import static jexer.TKeypress.*;
+
/**
* TApplication sets up a full Text User Interface application.
*/
public class TApplication {
/**
- * Run this application until it exits, using stdin and stdout
+ * Access to the physical screen, keyboard, and mouse.
+ */
+ private Backend backend;
+
+ /**
+ * Actual mouse coordinate X.
+ */
+ private int mouseX;
+
+ /**
+ * Actual mouse coordinate Y.
+ */
+ private int mouseY;
+
+ /**
+ * Event queue that will be drained by either primary or secondary Fiber.
+ */
+ private List<TInputEvent> eventQueue;
+
+ /**
+ * Windows and widgets pull colors from this ColorTheme.
+ */
+ private ColorTheme theme;
+
+ /**
+ * Get the color theme.
+ *
+ * @return the theme
+ */
+ public final ColorTheme getTheme() {
+ return theme;
+ }
+
+ /**
+ * When true, exit the application.
+ */
+ public boolean quit = false;
+
+ /**
+ * When true, repaint the entire screen.
+ */
+ public boolean repaint = true;
+
+ /**
+ * When true, just flush updates from the screen.
+ */
+ public boolean flush = false;
+
+ /**
+ * Y coordinate of the top edge of the desktop. For now this is a
+ * constant. Someday it would be nice to have a multi-line menu or
+ * toolbars.
+ */
+ public static final int desktopTop = 1;
+
+ /**
+ * Y coordinate of the bottom edge of the desktop.
+ */
+ public int desktopBottom;
+
+ /**
+ * Public constructor.
+ *
+ * @param input an InputStream connected to the remote user, or null for
+ * System.in. If System.in is used, then on non-Windows systems it will
+ * be put in raw mode; shutdown() will (blindly!) put System.in in cooked
+ * mode. input is always converted to a Reader with UTF-8 encoding.
+ * @param output an OutputStream connected to the remote user, or null
+ * for System.out. output is always converted to a Writer with UTF-8
+ * encoding.
+ * @throws UnsupportedEncodingException if an exception is thrown when
+ * creating the InputStreamReader
+ */
+ public TApplication(final InputStream input,
+ final OutputStream output) throws UnsupportedEncodingException {
+
+ backend = new ECMA48Backend(input, output);
+ theme = new ColorTheme();
+ desktopBottom = backend.getScreen().getHeight() - 1;
+ eventQueue = new LinkedList<TInputEvent>();
+ }
+
+ /**
+ * Invert the cell at the mouse pointer position.
+ */
+ private void drawMouse() {
+ CellAttributes attr = backend.getScreen().getAttrXY(mouseX, mouseY);
+ attr.setForeColor(attr.getForeColor().invert());
+ attr.setBackColor(attr.getBackColor().invert());
+ backend.getScreen().putAttrXY(mouseX, mouseY, attr, false);
+ flush = true;
+
+ /*
+ if (windows.length == 0) {
+ repaint = true;
+ }
+ */
+ // TODO: remove this repaint after the above if (windows.length == 0)
+ // can be used again.
+ repaint = true;
+ }
+
+ /**
+ * Draw everything.
*/
- final public void run() {
+ public final void drawAll() {
+ if ((flush) && (!repaint)) {
+ backend.flushScreen();
+ flush = false;
+ return;
+ }
+
+ if (!repaint) {
+ return;
+ }
+
+ // If true, the cursor is not visible
+ boolean cursor = false;
+
+ // Start with a clean screen
+ backend.getScreen().clear();
+
+ // Draw the background
+ CellAttributes background = theme.getColor("tapplication.background");
+ backend.getScreen().putAll(GraphicsChars.HATCH, background);
+
+ /*
+ // Draw each window in reverse Z order
+ TWindow [] sorted = windows.dup;
+ sorted.sort.reverse;
+ foreach (w; sorted) {
+ w.drawChildren();
+ }
+
+ // Draw the blank menubar line - reset the screen clipping first so
+ // it won't trim it out.
+ backend.getScreen().resetClipping();
+ backend.getScreen().hLineXY(0, 0, backend.getScreen().getWidth(), ' ',
+ theme.getColor("tmenu"));
+ // Now draw the menus.
+ int x = 1;
+ foreach (m; menus) {
+ CellAttributes menuColor;
+ CellAttributes menuMnemonicColor;
+ if (m.active) {
+ menuColor = theme.getColor("tmenu.highlighted");
+ menuMnemonicColor = theme.getColor("tmenu.mnemonic.highlighted");
+ } else {
+ menuColor = theme.getColor("tmenu");
+ menuMnemonicColor = theme.getColor("tmenu.mnemonic");
+ }
+ // Draw the menu title
+ backend.getScreen().hLineXY(x, 0, cast(int)m.title.length + 2, ' ',
+ menuColor);
+ backend.getScreen().putStrXY(x + 1, 0, m.title, menuColor);
+ // Draw the highlight character
+ backend.getScreen().putCharXY(x + 1 + m.mnemonic.shortcutIdx, 0,
+ m.mnemonic.shortcut, menuMnemonicColor);
+
+ if (m.active) {
+ m.drawChildren();
+ // Reset the screen clipping so we can draw the next title.
+ backend.getScreen().resetClipping();
+ }
+ x += m.title.length + 2;
+ }
+
+ foreach (m; subMenus) {
+ // Reset the screen clipping so we can draw the next sub-menu.
+ backend.getScreen().resetClipping();
+ m.drawChildren();
+ }
+ */
+
+ // Draw the mouse pointer
+ drawMouse();
+
+ /*
+ // Place the cursor if it is visible
+ TWidget activeWidget = null;
+ if (sorted.length > 0) {
+ activeWidget = sorted[$ - 1].getActiveChild();
+ if (activeWidget.hasCursor) {
+ backend.getScreen().putCursor(true, activeWidget.getCursorAbsoluteX(),
+ activeWidget.getCursorAbsoluteY());
+ cursor = true;
+ }
+ }
- /*
- while (quit == false) {
+ // Kill the cursor
+ if (cursor == false) {
+ backend.getScreen().hideCursor();
+ }
+ */
- // Timeout is in milliseconds, so default timeout after 1
- // second of inactivity.
- uint timeout = getSleepTime(1000);
- // std.stdio.stderr.writefln("poll() timeout: %d", timeout);
+ // Flush the screen contents
+ backend.flushScreen();
- if (eventQueue.length > 0) {
- // Do not wait if there are definitely events waiting to be
- // processed or a screen redraw to do.
- timeout = 0;
- }
+ repaint = false;
+ flush = false;
+ }
+
+ /**
+ * Run this application until it exits.
+ */
+ public final void run() {
+ List<TInputEvent> events = new LinkedList<TInputEvent>();
+
+ while (!quit) {
+ // Timeout is in milliseconds, so default timeout after 1 second
+ // of inactivity.
+ int timeout = getSleepTime(1000);
+
+ if (eventQueue.size() > 0) {
+ // Do not wait if there are definitely events waiting to be
+ // processed or a screen redraw to do.
+ timeout = 0;
+ }
- // Pull any pending input events
- TInputEvent [] events = backend.getEvents(timeout);
- metaHandleEvents(events);
+ // Pull any pending input events
+ backend.getEvents(events, timeout);
+ metaHandleEvents(events);
+ events.clear();
- // Process timers and call doIdle()'s
- doIdle();
+ // Process timers and call doIdle()'s
+ doIdle();
- // Update the screen
- drawAll();
- }
+ // Update the screen
+ drawAll();
+ }
- // Shutdown the fibers
- eventQueue.length = 0;
- if (secondaryEventFiber !is null) {
- assert(secondaryEventReceiver !is null);
- secondaryEventReceiver = null;
- if (secondaryEventFiber.state == Fiber.State.HOLD) {
- // Wake up the secondary handler so that it can exit.
- secondaryEventFiber.call();
- }
- }
+ /*
- if (primaryEventFiber.state == Fiber.State.HOLD) {
- // Wake up the primary handler so that it can exit.
- primaryEventFiber.call();
- }
+ // Shutdown the fibers
+ eventQueue.length = 0;
+ if (secondaryEventFiber !is null) {
+ assert(secondaryEventReceiver !is null);
+ secondaryEventReceiver = null;
+ if (secondaryEventFiber.state == Fiber.State.HOLD) {
+ // Wake up the secondary handler so that it can exit.
+ secondaryEventFiber.call();
+ }
+ }
- backend.shutdown();
- */
+ if (primaryEventFiber.state == Fiber.State.HOLD) {
+ // Wake up the primary handler so that it can exit.
+ primaryEventFiber.call();
+ }
+ */
- System.out.println("Hello");
+ backend.shutdown();
}
+
+ /**
+ * Peek at certain application-level events, add to eventQueue, and wake
+ * up the consuming Fiber.
+ *
+ * @param events the input events to consume
+ */
+ private void metaHandleEvents(final List<TInputEvent> events) {
+
+ for (TInputEvent event: events) {
+
+ /*
+ System.err.printf(String.format("metaHandleEvents event: %s\n",
+ event)); System.err.flush();
+ */
+
+ if (quit) {
+ // Do no more processing if the application is already trying
+ // to exit.
+ return;
+ }
+
+ // DEBUG
+ if (event instanceof TKeypressEvent) {
+ TKeypressEvent keypress = (TKeypressEvent) event;
+ if (keypress.equals(kbAltX)) {
+ quit = true;
+ return;
+ }
+ }
+ // DEBUG
+
+ // Special application-wide events -------------------------------
+
+ // Abort everything
+ if (event instanceof TCommandEvent) {
+ TCommandEvent command = (TCommandEvent) event;
+ if (command.getCmd().equals(cmAbort)) {
+ quit = true;
+ return;
+ }
+ }
+
+ // Screen resize
+ if (event instanceof TResizeEvent) {
+ TResizeEvent resize = (TResizeEvent) event;
+ backend.getScreen().setDimensions(resize.getWidth(),
+ resize.getHeight());
+ desktopBottom = backend.getScreen().getHeight() - 1;
+ repaint = true;
+ mouseX = 0;
+ mouseY = 0;
+ continue;
+ }
+
+ // Peek at the mouse position
+ if (event instanceof TMouseEvent) {
+ TMouseEvent mouse = (TMouseEvent) event;
+ if ((mouseX != mouse.getX()) || (mouseY != mouse.getY())) {
+ mouseX = mouse.getX();
+ mouseY = mouse.getY();
+ drawMouse();
+ }
+ }
+
+ /*
+
+ // Put into the main queue
+ addEvent(event);
+
+ // Have one of the two consumer Fibers peel the events off
+ // the queue.
+ if (secondaryEventFiber !is null) {
+ assert(secondaryEventFiber.state == Fiber.State.HOLD);
+
+ // Wake up the secondary handler for these events
+ secondaryEventFiber.call();
+ } else {
+ assert(primaryEventFiber.state == Fiber.State.HOLD);
+
+ // Wake up the primary handler for these events
+ primaryEventFiber.call();
+ }
+ */
+
+ } // for (TInputEvent event: events)
+
+ }
+
+ /**
+ * Do stuff when there is no user input.
+ */
+ private void doIdle() {
+ /*
+ // Now run any timers that have timed out
+ auto now = Clock.currTime;
+ TTimer [] keepTimers;
+ foreach (t; timers) {
+ if (t.nextTick < now) {
+ t.tick();
+ if (t.recurring == true) {
+ keepTimers ~= t;
+ }
+ } else {
+ keepTimers ~= t;
+ }
+ }
+ timers = keepTimers;
+
+ // Call onIdle's
+ foreach (w; windows) {
+ w.onIdle();
+ }
+ */
+ }
+
+ /**
+ * Get the amount of time I can sleep before missing a Timer tick.
+ *
+ * @param timeout = initial (maximum) timeout
+ * @return number of milliseconds between now and the next timer event
+ */
+ protected int getSleepTime(final int timeout) {
+ /*
+ auto now = Clock.currTime;
+ auto sleepTime = dur!("msecs")(timeout);
+ foreach (t; timers) {
+ if (t.nextTick < now) {
+ return 0;
+ }
+ if ((t.nextTick > now) &&
+ ((t.nextTick - now) < sleepTime)
+ ) {
+ sleepTime = t.nextTick - now;
+ }
+ }
+ assert(sleepTime.total!("msecs")() >= 0);
+ return cast(uint)sleepTime.total!("msecs")();
+ */
+ // TODO: fix timers. Until then, come back after 250 millis.
+ return 250;
+ }
+
}