return;
}
- if (child != activeChild) {
- if (activeChild != null) {
- activeChild.active = false;
+ if (children.size() == 1) {
+ if (children.get(0).enabled == true) {
+ child.active = true;
+ activeChild = child;
+ }
+ } else {
+ if (child != activeChild) {
+ if (activeChild != null) {
+ activeChild.active = false;
+ }
+ child.active = true;
+ activeChild = child;
}
- child.active = true;
- activeChild = child;
}
}
* isn't enabled, then the next enabled child will be activated.
*/
public final void activate(final int tabOrder) {
+ if (children.size() == 1) {
+ if (children.get(0).enabled == true) {
+ children.get(0).active = true;
+ activeChild = children.get(0);
+ }
+ return;
+ }
+
if (activeChild == null) {
return;
}
*/
public final void switchWidget(final boolean forward) {
- // Only switch if there are multiple enabled widgets
- if ((children.size() < 2) || (activeChild == null)) {
+ // No children: do nothing.
+ if (children.size() == 0) {
+ return;
+ }
+
+ // If there is only one child, make it active if it is enabled.
+ if (children.size() == 1) {
+ if (children.get(0).enabled == true) {
+ activeChild = children.get(0);
+ activeChild.active = true;
+ } else {
+ children.get(0).active = false;
+ activeChild = null;
+ }
return;
}
+ // Two or more children: go forward or backward to the next enabled
+ // child.
int tabOrder = activeChild.tabOrder;
do {
if (forward) {