&& (swing.getBufferStrategy() != null)
) {
do {
- clearPhysical();
do {
drawToSwing();
} while (swing.getBufferStrategy().contentsRestored());
gr2 = (Graphics2D) gr;
}
- Cell cellColor = new Cell();
- cellColor.setTo(cell);
+ Cell cellColor = new Cell(cell);
// Check for reverse
if (cell.isReverse()) {
// We need a new key that will not be mutated by
// invertCell().
- Cell key = new Cell();
- key.setTo(cell);
+ Cell key = new Cell(cell);
if (cell.isBlink() && !cursorBlinkVisible) {
glyphCacheBlink.put(key, image);
} else {