// Unknown modifier, bail out
return null;
}
-
+
switch (key) {
case 1:
return new TKeypressEvent(kbHome, alt, ctrl, shift);
y = windowResize.getHeight() - 1;
}
- TMouseEvent event = new TMouseEvent(TMouseEvent.Type.MOUSE_DOWN);
- event.x = x;
- event.y = y;
- event.absoluteX = x;
- event.absoluteY = y;
+ TMouseEvent.Type eventType = TMouseEvent.Type.MOUSE_DOWN;
+ boolean eventMouse1 = false;
+ boolean eventMouse2 = false;
+ boolean eventMouse3 = false;
+ boolean eventMouseWheelUp = false;
+ boolean eventMouseWheelDown = false;
// System.err.printf("buttons: %04x\r\n", buttons);
switch (buttons) {
case 0:
- event.mouse1 = true;
+ eventMouse1 = true;
mouse1 = true;
break;
case 1:
- event.mouse2 = true;
+ eventMouse2 = true;
mouse2 = true;
break;
case 2:
- event.mouse3 = true;
+ eventMouse3 = true;
mouse3 = true;
break;
case 3:
// Release or Move
if (!mouse1 && !mouse2 && !mouse3) {
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
} else {
- event.type = TMouseEvent.Type.MOUSE_UP;
+ eventType = TMouseEvent.Type.MOUSE_UP;
}
if (mouse1) {
mouse1 = false;
- event.mouse1 = true;
+ eventMouse1 = true;
}
if (mouse2) {
mouse2 = false;
- event.mouse2 = true;
+ eventMouse2 = true;
}
if (mouse3) {
mouse3 = false;
- event.mouse3 = true;
+ eventMouse3 = true;
}
break;
case 32:
// Dragging with mouse1 down
- event.mouse1 = true;
+ eventMouse1 = true;
mouse1 = true;
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
break;
case 33:
// Dragging with mouse2 down
- event.mouse2 = true;
+ eventMouse2 = true;
mouse2 = true;
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
break;
case 34:
// Dragging with mouse3 down
- event.mouse3 = true;
+ eventMouse3 = true;
mouse3 = true;
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
break;
case 96:
// Dragging with mouse2 down after wheelUp
- event.mouse2 = true;
+ eventMouse2 = true;
mouse2 = true;
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
break;
case 97:
// Dragging with mouse2 down after wheelDown
- event.mouse2 = true;
+ eventMouse2 = true;
mouse2 = true;
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
break;
case 64:
- event.mouseWheelUp = true;
+ eventMouseWheelUp = true;
break;
case 65:
- event.mouseWheelDown = true;
+ eventMouseWheelDown = true;
break;
default:
// Unknown, just make it motion
- event.type = TMouseEvent.Type.MOUSE_MOTION;
+ eventType = TMouseEvent.Type.MOUSE_MOTION;
break;
}
- return event;
+ return new TMouseEvent(eventType, x, y, x, y,
+ eventMouse1, eventMouse2, eventMouse3,
+ eventMouseWheelUp, eventMouseWheelDown);
}
/**