Cell lCell = screen.logical[x][y];
Cell pCell = screen.physical[x][y];
- if (!lCell.equals(pCell) || reallyCleared) {
+ if (!lCell.equals(pCell)
+ || lCell.isBlink()
+ || reallyCleared) {
- /*
- * TODO:
- * reverse
- * blink
- * underline
- */
+ Cell lCellColor = new Cell();
+ lCellColor.setTo(lCell);
+
+ // Check for reverse
+ if (lCell.isReverse()) {
+ lCellColor.setForeColor(lCell.getBackColor());
+ lCellColor.setBackColor(lCell.getForeColor());
+ }
// Draw the background rectangle, then the
// foreground character.
- gr.setColor(attrToBackgroundColor(lCell));
+ gr.setColor(attrToBackgroundColor(lCellColor));
gr.fillRect(xPixel, yPixel, textWidth, textHeight);
- gr.setColor(attrToForegroundColor(lCell));
- char [] chars = new char[1];
- chars[0] = lCell.getChar();
- gr.drawChars(chars, 0, 1, xPixel,
- yPixel + textHeight - maxDescent);
+
+ // Handle blink and underline
+ if (!lCell.isBlink()
+ || (lCell.isBlink() && cursorBlinkVisible)
+ ) {
+ gr.setColor(attrToForegroundColor(lCellColor));
+ char [] chars = new char[1];
+ chars[0] = lCell.getChar();
+ gr.drawChars(chars, 0, 1, xPixel,
+ yPixel + textHeight - maxDescent);
+ if (lCell.isUnderline()) {
+ gr.fillRect(xPixel, yPixel + textHeight - 2,
+ textWidth, 2);
+ }
+ }
// Physical is always updated
physical[x][y].setTo(lCell);
|| ((x == cursorX)
&& (y == cursorY)
&& cursorVisible)
+ || lCell.isBlink()
) {
if (xPixel < xMin) {
xMin = xPixel;