| 1 | /* |
| 2 | * This file is part of lanterna (http://code.google.com/p/lanterna/). |
| 3 | * |
| 4 | * lanterna is free software: you can redistribute it and/or modify |
| 5 | * it under the terms of the GNU Lesser General Public License as published by |
| 6 | * the Free Software Foundation, either version 3 of the License, or |
| 7 | * (at your option) any later version. |
| 8 | * |
| 9 | * This program is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | * GNU Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public License |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | * |
| 17 | * Copyright (C) 2010-2015 Martin |
| 18 | */ |
| 19 | package com.googlecode.lanterna.gui2; |
| 20 | |
| 21 | import com.googlecode.lanterna.graphics.Theme; |
| 22 | import com.googlecode.lanterna.input.KeyStroke; |
| 23 | |
| 24 | import java.io.IOException; |
| 25 | |
| 26 | /** |
| 27 | * This is the base interface for advanced text GUIs supported in Lanterna. You may want to use this in combination with |
| 28 | * a TextGUIThread, that can be created/retrieved by using {@code getGUIThread()}. |
| 29 | * @author Martin |
| 30 | */ |
| 31 | public interface TextGUI { |
| 32 | /** |
| 33 | * Sets the global theme to be used by this TextGUI. This value will be set on every TextGUIGraphics object created |
| 34 | * for drawing the GUI, but individual components can override this if they want. If you don't call this method |
| 35 | * you should assume that a default theme is assigned by the library. |
| 36 | * @param theme Theme to use as the default theme for this TextGUI |
| 37 | */ |
| 38 | void setTheme(Theme theme); |
| 39 | |
| 40 | /** |
| 41 | * Drains the input queue and passes the key strokes to the GUI system for processing. For window-based system, it |
| 42 | * will send each key stroke to the active window for processing. If the input read gives an EOF, it will throw |
| 43 | * EOFException and this is normally the signal to shut down the GUI (any command coming in before the EOF will be |
| 44 | * processed as usual before this). |
| 45 | * @return {@code true} if at least one key stroke was read and processed, {@code false} if there was nothing on the |
| 46 | * input queue (only for non-blocking IO) |
| 47 | * @throws java.io.IOException In case there was an underlying I/O error |
| 48 | * @throws java.io.EOFException In the input stream received an EOF marker |
| 49 | */ |
| 50 | boolean processInput() throws IOException; |
| 51 | |
| 52 | /** |
| 53 | * Updates the screen, to make any changes visible to the user. |
| 54 | * @throws java.io.IOException In case there was an underlying I/O error |
| 55 | */ |
| 56 | void updateScreen() throws IOException; |
| 57 | |
| 58 | /** |
| 59 | * This method can be used to determine if any component has requested a redraw. If this method returns |
| 60 | * {@code true}, you may want to call {@code updateScreen()}. |
| 61 | * @return {@code true} if this TextGUI has a change and is waiting for someone to call {@code updateScreen()} |
| 62 | */ |
| 63 | boolean isPendingUpdate(); |
| 64 | |
| 65 | /** |
| 66 | * The first time this method is called, it will create a new TextGUIThread object that you can use to automatically |
| 67 | * manage this TextGUI instead of manually calling {@code processInput()} and {@code updateScreen()}. After the |
| 68 | * initial call, it will return the same object as it was originally returning. |
| 69 | * @return A {@code TextGUIThread} implementation that can be used to asynchronously manage the GUI |
| 70 | */ |
| 71 | TextGUIThread getGUIThread(); |
| 72 | |
| 73 | /** |
| 74 | * Returns the interactable component currently in focus |
| 75 | * @return Component that is currently in input focus |
| 76 | */ |
| 77 | Interactable getFocusedInteractable(); |
| 78 | |
| 79 | /** |
| 80 | * Adds a listener to this TextGUI to fire events on. |
| 81 | * @param listener Listener to add |
| 82 | */ |
| 83 | void addListener(Listener listener); |
| 84 | |
| 85 | /** |
| 86 | * Removes a listener from this TextGUI so that it will no longer receive events |
| 87 | * @param listener Listener to remove |
| 88 | */ |
| 89 | void removeListener(Listener listener); |
| 90 | |
| 91 | /** |
| 92 | * Listener interface for TextGUI, firing on events related to the overall GUI |
| 93 | */ |
| 94 | interface Listener { |
| 95 | /** |
| 96 | * Fired either when no component was in focus during a keystroke or if the focused component and all its parent |
| 97 | * containers chose not to handle the event. This event listener should also return {@code true} if the event |
| 98 | * was processed in any way that requires the TextGUI to update itself, otherwise {@code false}. |
| 99 | * @param textGUI TextGUI that had the event |
| 100 | * @param keyStroke Keystroke that was unhandled |
| 101 | * @return If the outcome of this KeyStroke processed by the implementer requires the TextGUI to re-draw, return |
| 102 | * {@code true} here, otherwise {@code false} |
| 103 | */ |
| 104 | boolean onUnhandledKeyStroke(TextGUI textGUI, KeyStroke keyStroke); |
| 105 | } |
| 106 | } |