| 1 | /* |
| 2 | * This file is part of lanterna (http://code.google.com/p/lanterna/). |
| 3 | * |
| 4 | * lanterna is free software: you can redistribute it and/or modify |
| 5 | * it under the terms of the GNU Lesser General Public License as published by |
| 6 | * the Free Software Foundation, either version 3 of the License, or |
| 7 | * (at your option) any later version. |
| 8 | * |
| 9 | * This program is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | * GNU Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public License |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | * |
| 17 | * Copyright (C) 2010-2015 Martin |
| 18 | */ |
| 19 | package com.googlecode.lanterna.gui2; |
| 20 | |
| 21 | import com.googlecode.lanterna.TerminalSize; |
| 22 | |
| 23 | import java.util.List; |
| 24 | |
| 25 | /** |
| 26 | * Window manager is a class that is plugged in to a {@code WindowBasedTextGUI} to manage the position and placement |
| 27 | * of windows. The window manager doesn't contain the list of windows so it normally does not need to maintain much |
| 28 | * state but it is passed all required objects as the window model changes. |
| 29 | * @see DefaultWindowManager |
| 30 | * @author Martin |
| 31 | */ |
| 32 | public interface WindowManager { |
| 33 | |
| 34 | /** |
| 35 | * Will be polled by the the {@link WindowBasedTextGUI} to see if the window manager believes an update is required. |
| 36 | * For example, it could be that there is no input, no events and none of the components are invalid, but the window |
| 37 | * manager decides for some other reason that the GUI needs to be updated, in that case you should return |
| 38 | * {@code true} here. Please note that returning {@code false} will not prevent updates from happening, it's just |
| 39 | * stating that the window manager isn't aware of some internal state change that would require an update. |
| 40 | * @return {@code true} if the window manager believes the GUI needs to be update, {@code false} otherwise |
| 41 | */ |
| 42 | boolean isInvalid(); |
| 43 | |
| 44 | /** |
| 45 | * Returns the {@code WindowDecorationRenderer} for a particular window |
| 46 | * @param window Window to get the decoration renderer for |
| 47 | * @return {@code WindowDecorationRenderer} for the window |
| 48 | */ |
| 49 | WindowDecorationRenderer getWindowDecorationRenderer(Window window); |
| 50 | |
| 51 | /** |
| 52 | * Called whenever a window is added to the {@code WindowBasedTextGUI}. This gives the window manager an opportunity |
| 53 | * to setup internal state, if required, or decide on an initial position of the window |
| 54 | * @param textGUI GUI that the window was added too |
| 55 | * @param window Window that was added |
| 56 | * @param allWindows All windows, including the new window, in the GUI |
| 57 | */ |
| 58 | void onAdded(WindowBasedTextGUI textGUI, Window window, List<Window> allWindows); |
| 59 | |
| 60 | /** |
| 61 | * Called whenever a window is removed from a {@code WindowBasedTextGUI}. This gives the window manager an |
| 62 | * opportunity to clear internal state if needed. |
| 63 | * @param textGUI GUI that the window was removed from |
| 64 | * @param window Window that was removed |
| 65 | * @param allWindows All windows, excluding the removed window, in the GUI |
| 66 | */ |
| 67 | @SuppressWarnings("EmptyMethod") |
| 68 | void onRemoved(WindowBasedTextGUI textGUI, Window window, List<Window> allWindows); |
| 69 | |
| 70 | /** |
| 71 | * Called by the GUI system before iterating through all windows during the drawing process. The window manager |
| 72 | * should ensure the position and decorated size of all windows at this point by using |
| 73 | * {@code Window.setPosition(..)} and {@code Window.setDecoratedSize(..)}. Be sure to inspect the window hints |
| 74 | * assigned to the window, in case you want to try to honour them. Use the |
| 75 | * {@link #getWindowDecorationRenderer(Window)} method to get the currently assigned window decoration rendering |
| 76 | * class which can tell you the decorated size of a window given it's content size. |
| 77 | * |
| 78 | * @param textGUI Text GUI that is about to draw the windows |
| 79 | * @param allWindows All windows that are going to be drawn, in the order they will be drawn |
| 80 | * @param screenSize Size of the terminal that is available to draw on |
| 81 | */ |
| 82 | void prepareWindows(WindowBasedTextGUI textGUI, List<Window> allWindows, TerminalSize screenSize); |
| 83 | } |