| 1 | /* |
| 2 | * This file is part of lanterna (http://code.google.com/p/lanterna/). |
| 3 | * |
| 4 | * lanterna is free software: you can redistribute it and/or modify |
| 5 | * it under the terms of the GNU Lesser General Public License as published by |
| 6 | * the Free Software Foundation, either version 3 of the License, or |
| 7 | * (at your option) any later version. |
| 8 | * |
| 9 | * This program is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | * GNU Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public License |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | * |
| 17 | * Copyright (C) 2010-2015 Martin |
| 18 | */ |
| 19 | package com.googlecode.lanterna.gui2; |
| 20 | |
| 21 | import com.googlecode.lanterna.graphics.TextGraphics; |
| 22 | |
| 23 | /** |
| 24 | * Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing |
| 25 | * after a window has been rendered. This is used for making window shadows but can be used for anything. |
| 26 | * @see WindowShadowRenderer |
| 27 | * @author Martin |
| 28 | */ |
| 29 | public interface WindowPostRenderer { |
| 30 | /** |
| 31 | * Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing. |
| 32 | * You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's |
| 33 | * position and decorated size to figure out where the bounds are |
| 34 | * @param textGraphics Graphics object you can use to draw with |
| 35 | * @param textGUI TextGUI that we are in |
| 36 | * @param window Window that was just rendered |
| 37 | */ |
| 38 | void postRender( |
| 39 | TextGraphics textGraphics, |
| 40 | TextGUI textGUI, |
| 41 | Window window); |
| 42 | } |