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[jvcard.git] / src / com / googlecode / lanterna / gui2 / WindowPostRenderer.java
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1/*
2 * This file is part of lanterna (http://code.google.com/p/lanterna/).
3 *
4 * lanterna is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Lesser General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 *
17 * Copyright (C) 2010-2015 Martin
18 */
19package com.googlecode.lanterna.gui2;
20
21import com.googlecode.lanterna.graphics.TextGraphics;
22
23/**
24 * Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing
25 * after a window has been rendered. This is used for making window shadows but can be used for anything.
26 * @see WindowShadowRenderer
27 * @author Martin
28 */
29public interface WindowPostRenderer {
30 /**
31 * Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing.
32 * You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's
33 * position and decorated size to figure out where the bounds are
34 * @param textGraphics Graphics object you can use to draw with
35 * @param textGUI TextGUI that we are in
36 * @param window Window that was just rendered
37 */
38 void postRender(
39 TextGraphics textGraphics,
40 TextGUI textGUI,
41 Window window);
42}