+++ /dev/null
-/*
- * This file is part of lanterna (http://code.google.com/p/lanterna/).
- *
- * lanterna is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * Copyright (C) 2010-2015 Martin
- */
-package com.googlecode.lanterna.gui2;
-
-import com.googlecode.lanterna.TerminalSize;
-
-/**
- * This interface defines a renderer for a component, an external class that does the sizing and rendering. All
- * components will have a default renderer defined, which can usually be overridden manually and swapped out for a
- * different renderer, but also themes can contain renderer definitions which are automatically assigned to their
- * associated components.
- * @param <T> Type of the component which this renderer is designed for
- * @author Martin
- */
-public interface ComponentRenderer<T extends Component> {
- /**
- * Given the supplied component, how large does this renderer want the component to be? Notice that this is the
- * responsibility of the renderer and not the component itself, since the component has no idea what its visual
- * representation looks like.
- * @param component Component to calculate the preferred size of
- * @return The size this renderer would like the component to take up
- */
- TerminalSize getPreferredSize(T component);
-
- /**
- * Using the supplied graphics object, draws the component passed in.
- * @param graphics Graphics object to use for drawing
- * @param component Component to draw
- */
- void drawComponent(TextGUIGraphics graphics, T component);
-}