+++ /dev/null
-/*
- * This file is part of lanterna (http://code.google.com/p/lanterna/).
- *
- * lanterna is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * Copyright (C) 2010-2015 Martin
- */
-package com.googlecode.lanterna.gui2;
-
-import com.googlecode.lanterna.graphics.Theme;
-import com.googlecode.lanterna.input.KeyStroke;
-
-import java.io.IOException;
-
-/**
- * This is the base interface for advanced text GUIs supported in Lanterna. You may want to use this in combination with
- * a TextGUIThread, that can be created/retrieved by using {@code getGUIThread()}.
- * @author Martin
- */
-public interface TextGUI {
- /**
- * Sets the global theme to be used by this TextGUI. This value will be set on every TextGUIGraphics object created
- * for drawing the GUI, but individual components can override this if they want. If you don't call this method
- * you should assume that a default theme is assigned by the library.
- * @param theme Theme to use as the default theme for this TextGUI
- */
- void setTheme(Theme theme);
-
- /**
- * Drains the input queue and passes the key strokes to the GUI system for processing. For window-based system, it
- * will send each key stroke to the active window for processing. If the input read gives an EOF, it will throw
- * EOFException and this is normally the signal to shut down the GUI (any command coming in before the EOF will be
- * processed as usual before this).
- * @return {@code true} if at least one key stroke was read and processed, {@code false} if there was nothing on the
- * input queue (only for non-blocking IO)
- * @throws java.io.IOException In case there was an underlying I/O error
- * @throws java.io.EOFException In the input stream received an EOF marker
- */
- boolean processInput() throws IOException;
-
- /**
- * Updates the screen, to make any changes visible to the user.
- * @throws java.io.IOException In case there was an underlying I/O error
- */
- void updateScreen() throws IOException;
-
- /**
- * This method can be used to determine if any component has requested a redraw. If this method returns
- * {@code true}, you may want to call {@code updateScreen()}.
- * @return {@code true} if this TextGUI has a change and is waiting for someone to call {@code updateScreen()}
- */
- boolean isPendingUpdate();
-
- /**
- * The first time this method is called, it will create a new TextGUIThread object that you can use to automatically
- * manage this TextGUI instead of manually calling {@code processInput()} and {@code updateScreen()}. After the
- * initial call, it will return the same object as it was originally returning.
- * @return A {@code TextGUIThread} implementation that can be used to asynchronously manage the GUI
- */
- TextGUIThread getGUIThread();
-
- /**
- * Returns the interactable component currently in focus
- * @return Component that is currently in input focus
- */
- Interactable getFocusedInteractable();
-
- /**
- * Adds a listener to this TextGUI to fire events on.
- * @param listener Listener to add
- */
- void addListener(Listener listener);
-
- /**
- * Removes a listener from this TextGUI so that it will no longer receive events
- * @param listener Listener to remove
- */
- void removeListener(Listener listener);
-
- /**
- * Listener interface for TextGUI, firing on events related to the overall GUI
- */
- interface Listener {
- /**
- * Fired either when no component was in focus during a keystroke or if the focused component and all its parent
- * containers chose not to handle the event. This event listener should also return {@code true} if the event
- * was processed in any way that requires the TextGUI to update itself, otherwise {@code false}.
- * @param textGUI TextGUI that had the event
- * @param keyStroke Keystroke that was unhandled
- * @return If the outcome of this KeyStroke processed by the implementer requires the TextGUI to re-draw, return
- * {@code true} here, otherwise {@code false}
- */
- boolean onUnhandledKeyStroke(TextGUI textGUI, KeyStroke keyStroke);
- }
-}