+++ /dev/null
-/*
- * This file is part of lanterna (http://code.google.com/p/lanterna/).
- *
- * lanterna is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * Copyright (C) 2010-2015 Martin
- */
-package com.googlecode.lanterna.input;
-
-import java.util.List;
-
-/**
- * Used to compare a list of character if they match a particular pattern, and in that case, return the kind of
- * keystroke this pattern represents
- *
- * @author Martin, Andreas
- */
-@SuppressWarnings("WeakerAccess")
-public interface CharacterPattern {
-
- /**
- * Given a list of characters, determine whether it exactly matches
- * any known KeyStroke, and whether a longer sequence can possibly match.
- * @param seq of characters to check
- * @return see {@code Matching}
- */
- Matching match(List<Character> seq);
-
- /**
- * This immutable class describes a matching result. It wraps two items,
- * partialMatch and fullMatch.
- * <dl>
- * <dt>fullMatch</dt><dd>
- * The resulting KeyStroke if the pattern matched, otherwise null.<br>
- * Example: if the tested sequence is {@code Esc [ A}, and if the
- * pattern recognized this as {@code ArrowUp}, then this field has
- * a value like {@code new KeyStroke(KeyType.ArrowUp)}</dd>
- * <dt>partialMatch</dt><dd>
- * {@code true}, if appending appropriate characters at the end of the
- * sequence <i>can</i> produce a match.<br>
- * Example: if the tested sequence is "Esc [", and the Pattern would match
- * "Esc [ A", then this field would be set to {@code true}.</dd>
- * </dl>
- * In principle, a sequence can match one KeyStroke, but also say that if
- * another character is available, then a different KeyStroke might result.
- * This can happen, if (e.g.) a single CharacterPattern-instance matches
- * both the Escape key and a longer Escape-sequence.
- */
- class Matching {
- public final KeyStroke fullMatch;
- public final boolean partialMatch;
-
- /**
- * Re-usable result for "not yet" half-matches
- */
- public static final Matching NOT_YET = new Matching( true, null );
-
- /**
- * Convenience constructor for exact matches
- *
- * @param fullMatch the KeyStroke that matched the sequence
- */
- public Matching(KeyStroke fullMatch) {
- this(false,fullMatch);
- }
- /**
- * General constructor<p>
- * For mismatches rather use {@code null} and for "not yet" matches use NOT_YET.
- * Use this constructor, where a sequence may yield both fullMatch and
- * partialMatch or for merging result Matchings of multiple patterns.
- *
- * @param partialMatch true if further characters could lead to a match
- * @param fullMatch The perfectly matching KeyStroke
- */
- public Matching(boolean partialMatch, KeyStroke fullMatch) {
- this.partialMatch = partialMatch;
- this.fullMatch = fullMatch;
- }
-
- @Override
- public String toString() {
- return "Matching{" + "partialMatch=" + partialMatch + ", fullMatch=" + fullMatch + '}';
- }
- }
-}