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[jvcard.git] / src / com / googlecode / lanterna / screen / Screen.java
1 /*
2 * This file is part of lanterna (http://code.google.com/p/lanterna/).
3 *
4 * lanterna is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Lesser General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 *
17 * Copyright (C) 2010-2015 Martin
18 */
19 package com.googlecode.lanterna.screen;
20
21 import com.googlecode.lanterna.TextCharacter;
22 import com.googlecode.lanterna.graphics.Scrollable;
23 import com.googlecode.lanterna.graphics.TextGraphics;
24 import com.googlecode.lanterna.input.InputProvider;
25 import com.googlecode.lanterna.TerminalPosition;
26 import com.googlecode.lanterna.TerminalSize;
27 import java.io.IOException;
28
29 /**
30 * Screen is a fundamental layer in Lanterna, presenting the terminal as a bitmap-like surface where you can perform
31 * smaller in-memory operations to a back-buffer, effectively painting out the terminal as you'd like it, and then call
32 * {@code refresh} to have the screen automatically apply the changes in the back-buffer to the real terminal. The
33 * screen tracks what's visible through a front-buffer, but this is completely managed internally and cannot be expected
34 * to know what the terminal looks like if it's being modified externally.
35 * <p>
36 * If you want to do more complicated drawing operations, please see the class {@code DefaultScreenWriter} which has many
37 * utility methods that works on Screens.
38 *
39 * @author Martin
40 */
41 public interface Screen extends InputProvider, Scrollable {
42 /**
43 * This is the character Screen implementations should use as a filler is there are areas not set to any particular
44 * character.
45 */
46 TextCharacter DEFAULT_CHARACTER = new TextCharacter(' ');
47
48 /**
49 * Before you can use a Screen, you need to start it. By starting the screen, Lanterna will make sure the terminal
50 * is in private mode (Screen only supports private mode), clears it (so that is can set the front and back buffers
51 * to a known value) and places the cursor in the top left corner. After calling startScreen(), you can begin using
52 * the other methods on this interface. When you want to exit from the screen and return to what you had before,
53 * you can call {@code stopScreen()}.
54 *
55 * @throws IOException if there was an underlying IO error when exiting from private mode
56 */
57 void startScreen() throws IOException;
58
59 /**
60 * Calling this method will make the underlying terminal leave private mode, effectively going back to whatever
61 * state the terminal was in before calling {@code startScreen()}. Once a screen has been stopped, you can start it
62 * again with {@code startScreen()} which will restore the screens content to the terminal.
63 *
64 * @throws IOException if there was an underlying IO error when exiting from private mode
65 */
66 void stopScreen() throws IOException;
67
68 /**
69 * Erases all the characters on the screen, effectively giving you a blank area. The default background color will
70 * be used. This is effectively the same as calling
71 * <pre>fill(TerminalPosition.TOP_LEFT_CORNER, getSize(), TextColor.ANSI.Default)</pre>.
72 * <p>
73 * Please note that calling this method will only affect the back buffer, you need to call refresh to make the
74 * change visible.
75 */
76 void clear();
77
78 /**
79 * A screen implementation typically keeps a location on the screen where the cursor will be placed after drawing
80 * and refreshing the buffers, this method returns that location. If it returns null, it means that the terminal
81 * will attempt to hide the cursor (if supported by the terminal).
82 *
83 * @return Position where the cursor will be located after the screen has been refreshed or {@code null} if the
84 * cursor is not visible
85 */
86 TerminalPosition getCursorPosition();
87
88 /**
89 * A screen implementation typically keeps a location on the screen where the cursor will be placed after drawing
90 * and refreshing the buffers, this method controls that location. If you pass null, it means that the terminal
91 * will attempt to hide the cursor (if supported by the terminal).
92 *
93 * @param position TerminalPosition of the new position where the cursor should be placed after refresh(), or if
94 * {@code null}, hides the cursor
95 */
96 void setCursorPosition(TerminalPosition position);
97
98 /**
99 * Gets the behaviour for what to do about tab characters. If a tab character is written to the Screen, it would
100 * cause issues because we don't know how the terminal emulator would render it and we wouldn't know what state the
101 * front-buffer is in. Because of this, we convert tabs to a determined number of spaces depending on different
102 * rules that are available.
103 *
104 * @return Tab behaviour that is used currently
105 * @see TabBehaviour
106 */
107 TabBehaviour getTabBehaviour();
108
109 /**
110 * Sets the behaviour for what to do about tab characters. If a tab character is written to the Screen, it would
111 * cause issues because we don't know how the terminal emulator would render it and we wouldn't know what state the
112 * front-buffer is in. Because of this, we convert tabs to a determined number of spaces depending on different
113 * rules that are available.
114 *
115 * @param tabBehaviour Tab behaviour to use when converting a \t character to a spaces
116 * @see TabBehaviour
117 */
118 void setTabBehaviour(TabBehaviour tabBehaviour);
119
120 /**
121 * Returns the size of the screen. This call is not blocking but should return the size of the screen as it is
122 * represented by the buffer at the time this method is called.
123 *
124 * @return Size of the screen, in columns and rows
125 */
126 TerminalSize getTerminalSize();
127
128 /**
129 * Sets a character in the back-buffer to a specified value with specified colors and modifiers.
130 * @param column Column of the character to modify (x coordinate)
131 * @param row Row of the character to modify (y coordinate)
132 * @param screenCharacter New data to put at the specified position
133 */
134 void setCharacter(int column, int row, TextCharacter screenCharacter);
135
136 /**
137 * Sets a character in the back-buffer to a specified value with specified colors and modifiers.
138 * @param position Which position in the terminal to modify
139 * @param screenCharacter New data to put at the specified position
140 */
141 void setCharacter(TerminalPosition position, TextCharacter screenCharacter);
142
143 /**
144 * Creates a new TextGraphics objects that is targeting this Screen for writing to. Any operations done on this
145 * TextGraphics will be affecting this screen. Remember to call {@code refresh()} on the screen to see your changes.
146 *
147 * @return New TextGraphic object targeting this Screen
148 */
149 TextGraphics newTextGraphics();
150
151 /**
152 * Reads a character and its associated meta-data from the front-buffer and returns it encapsulated as a
153 * ScreenCharacter.
154 * @param column Which column to get the character from
155 * @param row Which row to get the character from
156 * @return A {@code ScreenCharacter} representation of the character in the front-buffer at the specified location
157 */
158 TextCharacter getFrontCharacter(int column, int row);
159
160 /**
161 * Reads a character and its associated meta-data from the front-buffer and returns it encapsulated as a
162 * ScreenCharacter.
163 * @param position What position to read the character from
164 * @return A {@code ScreenCharacter} representation of the character in the front-buffer at the specified location
165 */
166 TextCharacter getFrontCharacter(TerminalPosition position);
167
168 /**
169 * Reads a character and its associated meta-data from the back-buffer and returns it encapsulated as a
170 * ScreenCharacter.
171 * @param column Which column to get the character from
172 * @param row Which row to get the character from
173 * @return A {@code ScreenCharacter} representation of the character in the back-buffer at the specified location
174 */
175 TextCharacter getBackCharacter(int column, int row);
176
177 /**
178 * Reads a character and its associated meta-data from the back-buffer and returns it encapsulated as a
179 * ScreenCharacter.
180 * @param position What position to read the character from
181 * @return A {@code ScreenCharacter} representation of the character in the back-buffer at the specified location
182 */
183 TextCharacter getBackCharacter(TerminalPosition position);
184
185 /**
186 * This method will take the content from the back-buffer and move it into the front-buffer, making the changes
187 * visible to the terminal in the process. The graphics workflow with Screen would involve drawing text and text-like
188 * graphics on the back buffer and then finally calling refresh(..) to make it visible to the user.
189 * @throws java.io.IOException If there was an underlying I/O error
190 * @see RefreshType
191 */
192 void refresh() throws IOException;
193
194 /**
195 * This method will take the content from the back-buffer and move it into the front-buffer, making the changes
196 * visible to the terminal in the process. The graphics workflow with Screen would involve drawing text and text-like
197 * graphics on the back buffer and then finally calling refresh(..) to make it visible to the user.
198 * <p>
199 * Using this method call instead of {@code refresh()} gives you a little bit more control over how the screen will
200 * be refreshed.
201 * @param refreshType What type of refresh to do
202 * @throws java.io.IOException If there was an underlying I/O error
203 * @see RefreshType
204 */
205 void refresh(RefreshType refreshType) throws IOException;
206
207 /**
208 * One problem working with Screens is that whenever the terminal is resized, the front and back buffers needs to be
209 * adjusted accordingly and the program should have a chance to figure out what to do with this extra space (or less
210 * space). The solution is to call, at the start of your rendering code, this method, which will check if the
211 * terminal has been resized and in that case update the internals of the Screen. After this call finishes, the
212 * screen's internal buffers will match the most recent size report from the underlying terminal.
213 *
214 * @return If the terminal has been resized since this method was last called, it will return the new size of the
215 * terminal. If not, it will return null.
216 */
217 TerminalSize doResizeIfNecessary();
218
219 /**
220 * Scroll a range of lines of this Screen according to given distance.
221 *
222 * Screen implementations of this method do <b>not</b> throw IOException.
223 */
224 @Override
225 void scrollLines(int firstLine, int lastLine, int distance);
226
227 /**
228 * This enum represents the different ways a Screen can refresh the screen, moving the back-buffer data into the
229 * front-buffer that is being displayed.
230 */
231 enum RefreshType {
232 /**
233 * Using automatic mode, the Screen will make a guess at which refresh type would be the fastest and use this one.
234 */
235 AUTOMATIC,
236 /**
237 * In {@code RefreshType.DELTA} mode, the Screen will calculate a diff between the back-buffer and the
238 * front-buffer, then figure out the set of terminal commands that is required to make the front-buffer exactly
239 * like the back-buffer. This normally works well when you have modified only parts of the screen, but if you
240 * have modified almost everything it will cause a lot of overhead and you should use
241 * {@code RefreshType.COMPLETE} instead.
242 */
243 DELTA,
244 /**
245 * In {@code RefreshType.COMPLETE} mode, the screen will send a clear command to the terminal, then redraw the
246 * whole back-buffer line by line. This is more expensive than {@code RefreshType.COMPLETE}, especially when you
247 * have only touched smaller parts of the screen, but can be faster if you have modified most of the content,
248 * as well as if you suspect the screen's internal front buffer is out-of-sync with what's really showing on the
249 * terminal (you didn't go and call methods on the underlying Terminal while in screen mode, did you?)
250 */
251 COMPLETE,
252 ;
253 }
254 }