+++ /dev/null
-/*
- * This file is part of lanterna (http://code.google.com/p/lanterna/).
- *
- * lanterna is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * Copyright (C) 2010-2015 Martin
- */
-package com.googlecode.lanterna.gui2;
-
-import com.googlecode.lanterna.graphics.TextGraphics;
-
-/**
- * Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing
- * after a window has been rendered. This is used for making window shadows but can be used for anything.
- * @see WindowShadowRenderer
- * @author Martin
- */
-public interface WindowPostRenderer {
- /**
- * Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing.
- * You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's
- * position and decorated size to figure out where the bounds are
- * @param textGraphics Graphics object you can use to draw with
- * @param textGUI TextGUI that we are in
- * @param window Window that was just rendered
- */
- void postRender(
- TextGraphics textGraphics,
- TextGUI textGUI,
- Window window);
-}