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[gofetch.git] / test / expected / REDDIT / 2018-10-09_08-00_Wine___Proton_-_Raw_Mou
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1 WINE / PROTON - RAW MOUSE INPUT \r
2\r
3 [linux_gaming] 2018-10-09_08-00\r
4\r
5 o Reference: 2018-10-09_08-00_Wine___Proton_-_Raw_Mou\r
6 o News link: https://www.reddit.com/r/linux_gaming/comments/9l4iyd/wine_proton_raw_mouse_input/\r
7 o Source link: \r
8\r
9\r
10 I am struggling to find 1:1 parity with mouse input between\r
11 Linux and Windows for games run via Proton/Wine. For games\r
12 with native builds, I am able to achieve perfect 1:1 mapping.\r
13 \r
14 Native example:\r
15 \r
16 ezquake 3.5\r
17 \r
18 sensitivity 2.2 @ 800 dpi == ~23.7cm/360\r
19 \r
20 ezquake uses "Raw Input" in Windows and "EVDEV mouse" in\r
21 Linux. My sensitivity is exactly the same in both OS.\r
22 \r
23 I was able to replicate this exact sensitivity in CS:GO, same\r
24 settings\r
25 \r
26 Wine example (via Steam Play (Proton 3.7-7))\r
27 \r
28 quakelive\r
29 \r
30 sensitivity 2.2 @ 800 dpi == way larger than my mousepad\r
31 \r
32 I found that I could get close to 23.7cm/360 with a\r
33 sensitivity 5\r
34 \r
35 in_mouse 2 in_MouseMode win32(raw)\r
36 \r
37 My hunch is that by default, Wine is not reading the raw input\r
38 and is instead using X11 mouse in some way and then telling\r
39 the windows game that it is raw (when it is in fact not). Is\r
40 this a setting that can be changed?\r
41 \r
42 Also worth nothing - I have disabled acceleration via xorg\r
43 config: Section "InputClass"\r
44 \r
45 Identifier "My Mouse"\r
46 \r
47 MatchIsPointer "yes"\r
48 \r
49 Option "AccelerationProfile" "-1"\r
50 \r
51 Option "AccelerationScheme" "none"\r
52 \r
53 Option "AccelSpeed" "-1"\r
54 \r
55 EndSection\r
56\r
57\r
58 ** some_random_guy_5345\r
59 I play Quake Live in WINE and I'm having no issues with this\r
60 profile (1:1 parity with windows):\r
61 /etc/X11/xorg.conf.d/50-mouse-acceleration.conf\r
62 \r
63 Section "InputClass"\r
64 Identifier "My Mouse"\r
65 Driver "libinput"\r
66 MatchIsPointer "yes"\r
67 Option "AccelProfile" "flat"\r
68 EndSection\r
69 \r
70 My hunch is that by default, Wine is not reading the raw input\r
71 and is instead using X11 mouse in some way and then telling the\r
72 windows game that it is raw (when it is in fact not). Is this a\r
73 setting that can be changed?\r
74 Why would this matter? Doesn't your profile disable mouse\r
75 acceleration (and presumably use 1:1 input)?\r
76\r
77 ** PolygonKiwii\r
78 I don't think X11 pointer movement is identical to raw input\r
79 even without acceleration. [1]libinput tries to do\r
80 normalization for high dpi mice down to 1000 dpi. I'm not\r
81 sure if "one mickey = one pixel" is even true for 1000 dpi\r
82 mice either.\r
83 EDIT: The desktop environment might also override Xorg's\r
84 libinput settings at runtime. For Plasma desktop, I had to\r
85 enable the "flat" profile in the mouse settings gui because\r
86 my xorg.conf.d file stopped working after some update. Of\r
87 note here is that that mouse gui doesn't have a perfect\r
88 middle setting for the sensitivity slider (called\r
89 acceleration here), so I had to set\r
90 XLbInptPointerAcceleration=0 in "~/.config/kcminputrc". The\r
91 one left of the middle would result in a value of -0.11 and\r
92 the one right of the middle is 0.11.\r
93 \r
94 \r
95 \r
96 \r
97 [1]\r
98 https://wayland.freedesktop.org/libinput/doc/latest/normaliza-\r
99 tion-of-relative-motion.html#motion-normalization\r
100\r
101\r
102 ** ginzberg\r
103 I don't suspect it does matter - but I thought sharing it\r
104 would cut off the default recommendation to disable\r
105 acceleration.\r
106 This is why I am getting 1:1 for native apps - issue is that\r
107 Wine seems to do something else with mouse input, and I\r
108 cannot find any details on configuration options on that\r
109 front.\r
110\r
111 ** PolygonKiwii\r
112 Native apps that have raw input (CS:GO) will have 1:1\r
113 tracking even if you leave non-linear pointer acceleration\r
114 on.\r
115\r
116 ** some_random_guy_5345\r
117 This is what I suspect is happening. The profile in the\r
118 OP probably isn't 1:1 tracking.\r
119 Native games use raw input whereas WINE probably\r
120 doesn't support it.\r
121\r
122 ** PolygonKiwii\r
123 I wonder why Wine doesn't support it.\r
124\r
125\r
126\r
127\r
128\r
129 ** ginzberg\r
130 Just switched to your conf, and I now have perfect 1:1\r
131 mapping in QL\r
132 Thank you!\r
133\r
134\r
135\r