Reddit test: add expected files
[gofetch.git] / test / expected / REDDIT / 2018-10-09_11-00_Getting_Steam_Overlay_t
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1 GETTING STEAM OVERLAY TO WORK WITH LUTRIS WINE GAMES (AKA. EASY \r
2 STEAM CONTROLLER FOR OVERWATCH) \r
3\r
4 [linux_gaming] 2018-10-09_11-00\r
5\r
6 o Reference: 2018-10-09_11-00_Getting_Steam_Overlay_t\r
7 o News link: https://www.reddit.com/r/linux_gaming/comments/9lcoly/getting_steam_overlay_to_work_with_lutris_wine/\r
8 o Source link: \r
9\r
10\r
11 So, after wasting countless hours unsuccessfully seeking for a\r
12 way to execute Lutris Wine games with a Steam Overlay (as I\r
13 was able to do with PlayOnLinux runners a long time ago) I\r
14 finally got it working today after finding [1]this post .\r
15 Following is the procedure using Overwatch as an example\r
16 (assuming you have it already installed through Lutris).\r
17 \r
18 First run lutris -d lutris:rungame/overwatch in a terminal,\r
19 then exit the game asap and check the log trail. You'll need\r
20 retrieve a log like this (note this is only a partial stub):\r
21 ...\r
22 \r
23 INFO 2018-10-04 09:29:46,005 [dxvk]:Replacing\r
24 /home/qchto/games/lutris/overwatch/drive_c/windows/syswow64/d3-\r
25 d10_1 with DXVK version\r
26 \r
27 INFO 2018-10-04 09:29:46,006 [dxvk]:Replacing\r
28 /home/qchto/games/lutris/overwatch/drive_c/windows/syswow64/d3-\r
29 d10 with DXVK version\r
30 \r
31 DEBUG 2018-10-04 09:29:46,071 [game]:Launching Overwatch:\r
32 {'env': {'DXVK_CONFIG_FILE':\r
33 '/home/qchto/games/lutris/overwatch/dxvk.conf', 'DXVK_HUD':\r
34 '0', 'DXVK_STATE_CACHE_PATH':\r
35 '/home/qchto/games/lutris/overwatch', '__GL_SHADER_DISK_CACHE':\r
36 '1', '__GL_SHADER_DISK_CACHE_PATH':\r
37 '/home/qchto/games/lutris/overwatch', '__GL_SHADER_DISK_CACHE_-\r
38 SKIP_CLEANUP': '1', 'DRI_PRIME': '0', 'STEAM_RUNTIME':\r
39 '/home/qchto/.local/share/lutris/runtime/steam', 'LD_LIBRARY_P-\r
40 ATH': '/home/qchto/.local/share/lutris/runners/wine/staging-3.-\r
41 17-x86_64/lib:/home/qchto/.local/share/lutris/runners/wine/sta-\r
42 ging-3.17-x86_64/lib64:/usr/lib:/usr/lib32:/lib/x86_64-linux-g-\r
43 nu:/lib/i386-linux-gnu:/usr/lib/x86_64-linux-gnu:/usr/lib/i386-\r
44 linux-gnu:/home/qchto/.local/share/lutris/runtime/lib32:/home/-\r
45 qchto/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gn-\r
46 u:/home/qchto/.local/share/lutris/runtime/steam/i386/lib:/home-\r
47 /qchto/.local/share/lutris/runtime/steam/i386/usr/lib/i386-lin-\r
48 ux-gnu:/home/qchto/.local/share/lutris/runtime/steam/i386/usr/-\r
49 lib:/home/qchto/.local/share/lutris/runtime/lib64:/home/qchto/-\r
50 .local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/-\r
51 home/qchto/.local/share/lutris/runtime/steam/amd64/lib:/home/q-\r
52 chto/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-li-\r
53 nux-gnu:/home/qchto/.local/share/lutris/runtime/steam/amd64/us-\r
54 r/lib:$LD_LIBRARY_PATH', 'WINEDEBUG': '-all', 'WINEARCH':\r
55 'win64', 'WINE':\r
56 '/home/qchto/.local/share/lutris/runners/wine/staging-3.17-x86-\r
57 _64/bin/wine', 'WINEPREFIX':\r
58 '/home/qchto/games/lutris/overwatch', 'WINEDLLOVERRIDES':\r
59 'd3d10,d3d10_1,d3d10core,d3d11,dxgi=n'}, 'command':\r
60 ['/home/qchto/.local/share/lutris/runners/wine/staging-3.17-x8-\r
61 6_64/bin/wine', '/home/qchto/games/lutris/overwatch/drive_c/Pr-\r
62 ogram Files (x86)/Battle.net/Battle.net Launcher.exe']}\r
63 \r
64 DEBUG 2018-10-04 09:29:46,072 [thread]:Command env:\r
65 SDL_VIDEO_FULLSCREEN_DISPLAY="off" DXVK_CONFIG_FILE="/home/qch-\r
66 to/games/lutris/overwatch/dxvk.conf" DXVK_HUD="0"\r
67 DXVK_STATE_CACHE_PATH="/home/qchto/games/lutris/overwatch" __G-\r
68 L_SHADER_DISK_CACHE="1" __GL_SHADER_DISK_CACHE_PATH="/home/qch-\r
69 to/games/lutris/overwatch" __GL_SHADER_DISK_CACHE_SKIP_CLEANUP-\r
70 ="1" DRI_PRIME="0"\r
71 STEAM_RUNTIME="/home/qchto/.local/share/lutris/runtime/steam"\r
72 LD_LIBRARY_PATH="/home/qchto/.local/share/lutris/runners/wine/-\r
73 staging-3.17-x86_64/lib:/home/qchto/.local/share/lutris/runner-\r
74 s/wine/staging-3.17-x86_64/lib64:/usr/lib:/usr/lib32:/lib/x86_-\r
75 64-linux-gnu:/lib/i386-linux-gnu:/usr/lib/x86_64-linux-gnu:/us-\r
76 r/lib/i386-linux-gnu:/home/qchto/.local/share/lutris/runtime/l-\r
77 ib32:/home/qchto/.local/share/lutris/runtime/steam/i386/lib/i3-\r
78 86-linux-gnu:/home/qchto/.local/share/lutris/runtime/steam/i38-\r
79 6/lib:/home/qchto/.local/share/lutris/runtime/steam/i386/usr/l-\r
80 ib/i386-linux-gnu:/home/qchto/.local/share/lutris/runtime/stea-\r
81 m/i386/usr/lib:/home/qchto/.local/share/lutris/runtime/lib64:/-\r
82 home/qchto/.local/share/lutris/runtime/steam/amd64/lib/x86_64-\r
83 linux-gnu:/home/qchto/.local/share/lutris/runtime/steam/amd64/-\r
84 lib:/home/qchto/.local/share/lutris/runtime/steam/amd64/usr/li-\r
85 b/x86_64-linux-gnu:/home/qchto/.local/share/lutris/runtime/ste-\r
86 am/amd64/usr/lib:$LD_LIBRARY_PATH" WINEDEBUG="-all"\r
87 WINEARCH="win64" WINE="/home/qchto/.local/share/lutris/runners-\r
88 /wine/staging-3.17-x86_64/bin/wine" WINEPREFIX="/home/qchto/ga-\r
89 mes/lutris/overwatch" WINEDLLOVERRIDES="d3d10,d3d10_1,d3d10cor-\r
90 e,d3d11,dxgi=n"\r
91 \r
92 DEBUG 2018-10-04 09:29:46,073 [thread]:Running command:\r
93 "/home/qchto/.local/share/lutris/runners/wine/staging-3.17-x86-\r
94 _64/bin/wine" "/home/qchto/games/lutris/overwatch/drive_c/Prog-\r
95 ram Files (x86)/Battle.net/Battle.net Launcher.exe"\r
96 \r
97 DEBUG 2018-10-04 09:29:46,073 [thread]:Storing environment\r
98 variable SDL_VIDEO_FULLSCREEN_DISPLAY to off\r
99 \r
100 DEBUG 2018-10-04 09:29:46,073 [thread]:Storing environment\r
101 variable DXVK_CONFIG_FILE to\r
102 /home/qchto/games/lutris/overwatch/dxvk.conf\r
103 \r
104 ...\r
105 \r
106 Proceed by copying everything in the line after\r
107 [thread]:Command env: , separate every variable in a line and\r
108 preceed it by an export declaration. Then add the line\r
109 [thread]:Running command: at the end of your script (or even\r
110 better, add them to local variables and then execute it to end\r
111 with a file like this (note that the LUTRIS_WINE and GAME_EXE\r
112 variables are the "Running command" log line, and GAME_EXE can\r
113 be replaced to reference another executable, in this case my\r
114 local Overwatch.exe): #!/bin/bash\r
115 \r
116 # used "lutris -d lutris:rungame/overwatch" to retrieve env\r
117 variables\r
118 \r
119 export SDL_VIDEO_FULLSCREEN_DISPLAY="off"\r
120 \r
121 export DXVK_CONFIG_FILE="/home/qchto/games/lutris/overwatch/dx-\r
122 vk.conf"\r
123 \r
124 export DXVK_HUD="0"\r
125 \r
126 export DXVK_STATE_CACHE_PATH="/home/qchto/games/lutris/overwat-\r
127 ch"\r
128 \r
129 export __GL_SHADER_DISK_CACHE="1"\r
130 \r
131 export __GL_SHADER_DISK_CACHE_PATH="/home/qchto/games/lutris/o-\r
132 verwatch"\r
133 \r
134 export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP="1"\r
135 \r
136 export DRI_PRIME="0"\r
137 \r
138 export STEAM_RUNTIME="/home/qchto/.local/share/lutris/runtime/-\r
139 steam"\r
140 \r
141 export LD_LIBRARY_PATH="/home/qchto/.local/share/lutris/runner-\r
142 s/wine/staging-3.17-x86_64/lib:/home/qchto/.local/share/lutris-\r
143 /runners/wine/staging-3.17-x86_64/lib64:/usr/lib:/usr/lib32:/l-\r
144 ib/x86_64-linux-gnu:/lib/i386-linux-gnu:/usr/lib/x86_64-linux-\r
145 gnu:/usr/lib/i386-linux-gnu:/home/qchto/.local/share/lutris/ru-\r
146 ntime/lib32:/home/qchto/.local/share/lutris/runtime/steam/i386-\r
147 /lib/i386-linux-gnu:/home/qchto/.local/share/lutris/runtime/st-\r
148 eam/i386/lib:/home/qchto/.local/share/lutris/runtime/steam/i38-\r
149 6/usr/lib/i386-linux-gnu:/home/qchto/.local/share/lutris/runti-\r
150 me/steam/i386/usr/lib:/home/qchto/.local/share/lutris/runtime/-\r
151 lib64:/home/qchto/.local/share/lutris/runtime/steam/amd64/lib/-\r
152 x86_64-linux-gnu:/home/qchto/.local/share/lutris/runtime/steam-\r
153 /amd64/lib:/home/qchto/.local/share/lutris/runtime/steam/amd64-\r
154 /usr/lib/x86_64-linux-gnu:/home/qchto/.local/share/lutris/runt-\r
155 ime/steam/amd64/usr/lib:$LD_LIBRARY_PATH"\r
156 \r
157 export WINEDEBUG="-all"\r
158 \r
159 export WINEARCH="win64"\r
160 \r
161 export WINE="/home/qchto/.local/share/lutris/runners/wine/stag-\r
162 ing-3.17-x86_64/bin/wine"\r
163 \r
164 export WINEPREFIX="/home/qchto/games/lutris/overwatch"\r
165 \r
166 export WINEDLLOVERRIDES="d3d10,d3d10_1,d3d10core,d3d11,dxgi=n"\r
167 \r
168 LUTRIS_WINE="/home/qchto/.local/share/lutris/runners/wine/stag-\r
169 ing-3.17-x86_64/bin/wine"\r
170 \r
171 GAME_EXE="/home/qchto/games/cache/data/battlenet/Overwatch/Ove-\r
172 rwatch.exe"\r
173 \r
174 "$LUTRIS_WINE" "$GAME_EXE"\r
175 \r
176 Save this file wherever you like (e.g.\r
177 /home/qchto/games/launchers/overwatch.sh ), give it execution\r
178 permission (e.g. chmod +x\r
179 /home/qchto/games/launchers/overwatch.sh ). Now you should be\r
180 able to execute it in order to test it (e.g.\r
181 ./home/qchto/games/launchers/overwatch.sh ).\r
182 \r
183 Finally, open Steam, add this script as a non-steam game\r
184 shortcut (make sure to select "All files" in the file selector\r
185 for the .sh files to appear), and it's done. You can now\r
186 execute this shortcut and get the Steam Overlay (even in Big\r
187 Picture with Steam Controller custom controller mappings)\r
188 working and ready to go.\r
189 \r
190 As mentioned, this procedure should also work for any other\r
191 Lutris Wine game (although be warned that some specific\r
192 problems may arise depending on wine configuration). I have\r
193 personally tested it not only with Overwatch but also with\r
194 StarCraft II and it work perfectly on both.\r
195 \r
196 Hope you find this helpful!\r
197 \r
198 \r
199 \r
200 [1] https://forums.lutris.net/t/how-to-run-games-from-commandl-\r
201 ine-from-winesteam/95/5\r
202\r
203\r
204 ** klinch3R\r
205 Nice effort\r
206\r
207 ** qchto\r
208 Thanks. It's just that figuring out this took me far longer\r
209 that I expected it would, so if someone is looking into\r
210 achieving this luckily he/she will be able to just find this\r
211 post, so imo any effort put is worth to be reported.\r
212\r
213\r
214 ** UrbanFlash\r
215 Maybe i'm missing something, but i don't see the advantage over\r
216 just adding the launcher Lutris creates as non-Steam game. Works\r
217 well enough with Heroes of the Storm here...\r
218\r
219 ** qchto\r
220 For once, the autogenerated launchers does not save\r
221 environmental variables, so for games like Overwatch that\r
222 require them (for things like DXVK) it doesn't even launch\r
223 the game. And just to clear things up, using a .sh script\r
224 with lutris lutris:rungame/overwatch makes the app not report\r
225 properly for the Steam overlay to be recognized.\r
226 So by this method you're ensuring you're running the same\r
227 wine environment launched by Lutris without depending on it\r
228 to manage the process, therefore allowing for the Steam\r
229 overlay to properly load.\r
230\r
231 ** UrbanFlash\r
232 DKVK works fine for me. I notice no difference between\r
233 launching the game from within Lutris, via the launcher in\r
234 the menu or via the link in Steam.\r
235\r
236 ** qchto\r
237 Do you have DXVK installed at system level? Having its\r
238 variables exported to your session? Because after\r
239 checking a couple .desktop files generated by Lutris\r
240 (which tbh I was not even aware were created, as i3\r
241 makes a desktop seems redundant) I still don't see any\r
242 declaration other than the WINE prefix, and none of\r
243 them even launch the application they refer (tested for\r
244 Overwatch and Battle.net automatically generated\r
245 launchers).\r
246\r
247 ** UrbanFlash\r
248 I don't have DXVK installed outside of Lutris and\r
249 have done nothing apart from the things necessary to\r
250 get the Blizzard app running.\r
251\r
252\r
253\r
254\r
255\r
256 ** shmerl\r
257 Better figure out how to do it without Steam. That's the right\r
258 method.\r
259\r
260 ** qchto\r
261 While I agree, to provide some background on why I went this\r
262 route:\r
263 \r
264 I spent a lot of time trying to configure sc-controller to\r
265 emulate a xbox-controller with gyro controlled right stick\r
266 but it simply wouldn't allow for a duplicated RStick binding\r
267 for the Steam Controller in both the right touchpad and the\r
268 gyro (unlike Steam Overlay that does).\r
269 \r
270 Even when I gave up on this and finally tried to test\r
271 sc-controller in-game for Overwatch, it kept showing an\r
272 erratic behavior with the game loaded (still not sure why,\r
273 but when I tried to use the SC left tocuhpad it randomly\r
274 started sending other outputs that made the game unplayable\r
275 with it).\r
276 \r
277 The Steam Overlay provide much more that just the ability to\r
278 use the Steam Controller with decent xinput bindings, but\r
279 also other features like ease to control the game with only a\r
280 controller (for example allowing to exit the game if\r
281 soft-locked without having to use kb&m), change the\r
282 Controller configuration on the fly more easily (without\r
283 depending on kb&m) and even have a more streamlined\r
284 experience by using features like the Steam Chord button and\r
285 Steam enabled screenshots, for example.\r
286 So it's not that I didn't tried to not use Steam..\r
287\r
288 ** shmerl\r
289 Yeah, I agree sc-controller can still benefit from some\r
290 improvements. It's still not using upstream kernel driver\r
291 for instance.\r
292\r
293 ** qchto\r
294 Gotta admit though, it's great to have alternatives\r
295 available.\r
296\r
297 ** shmerl\r
298 For sure, especially for those who aren't using\r
299 Steam to begin with.\r
300\r
301\r
302\r
303\r
304\r
305 ** Brunfunstudios\r
306 Nice work. Would be kinda nice to have a right click option just\r
307 saying add_to_Steam and this being handled in the background. :)\r
308 Just an idea\r
309\r
310 ** Razdiel\r
311 Since you gave it a try why not post benchmarks or general\r
312 feedback about it? was it worth it running it with proton?\r
313 GJ btw the linux comunity salutes you brave soldier!\r
314\r
315\r